i965: take care of doubles when lowering VS inputs

Input attributes can require 2 vec4 or 1 vec4 depending on whether they
are double-precision or not.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Juan A. Suarez Romero
2016-04-15 12:51:05 +02:00
committed by Alejandro Piñeiro
parent 7ea09511ca
commit d6281a9d95
3 changed files with 16 additions and 1 deletions
+13
View File
@@ -545,6 +545,19 @@ type_size_vec4_times_4(const struct glsl_type *type)
return 4 * type_size_vec4(type);
}
/* Attribute arrays are loaded as one vec4 per element (or matrix column),
* except for double-precision types, which are loaded as one dvec4.
*/
extern "C" int
type_size_vs_input(const struct glsl_type *type)
{
if (type->is_double()) {
return type_size_vec4(type) / 2;
} else {
return type_size_vec4(type);
}
}
/**
* Create a MOV to read the timestamp register.
*
+2 -1
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@@ -23,6 +23,7 @@
#include "brw_nir.h"
#include "brw_shader.h"
#include "compiler/glsl_types.h"
#include "compiler/nir/glsl_to_nir.h"
#include "compiler/nir/nir_builder.h"
#include "program/prog_to_nir.h"
@@ -205,7 +206,7 @@ brw_nir_lower_vs_inputs(nir_shader *nir,
* loaded as one vec4 or dvec4 per element (or matrix column), depending on
* whether it is a double-precision type or not.
*/
nir_lower_io(nir, nir_var_shader_in, type_size_vec4);
nir_lower_io(nir, nir_var_shader_in, type_size_vs_input);
/* This pass needs actual constants */
nir_opt_constant_folding(nir);
+1
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@@ -294,6 +294,7 @@ struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint typ
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_vec4_times_4(const struct glsl_type *type);
int type_size_vs_input(const struct glsl_type *type);
unsigned tesslevel_outer_components(GLenum tes_primitive_mode);
unsigned tesslevel_inner_components(GLenum tes_primitive_mode);