indentation fix
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@@ -727,7 +727,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
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_swrast_write_rgba_span(ctx, &span);
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}
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else {
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_swrast_write_index_span(ctx, &span);
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_swrast_write_index_span(ctx, &span);
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}
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}
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skipPixels += spanEnd;
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