mesa: Drop index buffer bounds check

The previous check was insufficient (as it did not take 'indices' into
consideration), and DX10 hardware does not need this check anyway.

Since index_bytes is no longer used, remove it.

On Bay Trail-D using Fedora 20 compile flags (-m64 -O2 -mtune=generic
for 64-bit and -m32 -march=i686 -mtune=atom for 32-bit), affects
Gl32Batch7:

32-bit: Difference at 95.0% confidence 1.66929% +/- 0.230107% (n=40)
64-bit: Difference at 95.0% confidence -1.40848% +/- 0.288038% (n=40)

The regression on 64-bit is odd.  Callgrind says the caller,
validate_DrawElements_common is faster.  Before it says 10,321,920
cycles, and after it says 8,945,664.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Ian Romanick
2014-11-11 09:21:40 +00:00
committed by Kenneth Graunke
parent a4aeb534ea
commit d5f936367f
+7 -48
View File
@@ -35,25 +35,6 @@
#include <stdbool.h>
/**
* \return number of bytes in array [count] of type.
*/
static GLsizei
index_bytes(GLenum type, GLsizei count)
{
if (type == GL_UNSIGNED_INT) {
return count * sizeof(GLuint);
}
else if (type == GL_UNSIGNED_BYTE) {
return count * sizeof(GLubyte);
}
else {
ASSERT(type == GL_UNSIGNED_SHORT);
return count * sizeof(GLushort);
}
}
/**
* Check if OK to draw arrays/elements.
*/
@@ -363,20 +344,10 @@ validate_DrawElements_common(struct gl_context *ctx,
if (!check_valid_to_render(ctx, caller))
return false;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx, "%s index out of buffer bounds", caller);
return false;
}
}
else {
/* not using a VBO */
if (!indices)
return false;
}
/* Not using a VBO for indices, so avoid NULL pointer derefs later.
*/
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
return false;
if (count == 0)
return false;
@@ -434,21 +405,9 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
if (!check_valid_to_render(ctx, "glMultiDrawElements"))
return GL_FALSE;
/* Vertex buffer object tests */
if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
/* use indices in the buffer object */
/* make sure count doesn't go outside buffer bounds */
for (i = 0; i < primcount; i++) {
if (index_bytes(type, count[i]) >
ctx->Array.VAO->IndexBufferObj->Size) {
_mesa_warning(ctx,
"glMultiDrawElements index out of buffer bounds");
return GL_FALSE;
}
}
}
else {
/* not using a VBO */
/* Not using a VBO for indices, so avoid NULL pointer derefs later.
*/
if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) {
for (i = 0; i < primcount; i++) {
if (!indices[i])
return GL_FALSE;