mesa: Make validate_texbuffer_format function available externally

- change storage class from static to extern
 - rename validate_texbuffer_format to _mesa_validate_texbuffer_format

Reviewed-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Pi Tabred
2013-12-14 10:32:00 -07:00
committed by Brian Paul
parent 1f7c3e541f
commit d5e6fe4d29
2 changed files with 8 additions and 3 deletions
+4 -3
View File
@@ -4037,8 +4037,9 @@ get_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
}
static gl_format
validate_texbuffer_format(const struct gl_context *ctx, GLenum internalFormat)
gl_format
_mesa_validate_texbuffer_format(const struct gl_context *ctx,
GLenum internalFormat)
{
gl_format format = get_texbuffer_format(ctx, internalFormat);
GLenum datatype;
@@ -4088,7 +4089,7 @@ texbufferrange(struct gl_context *ctx, GLenum target, GLenum internalFormat,
return;
}
format = validate_texbuffer_format(ctx, internalFormat);
format = _mesa_validate_texbuffer_format(ctx, internalFormat);
if (format == MESA_FORMAT_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM, "glTexBuffer(internalFormat 0x%x)",
internalFormat);
+4
View File
@@ -147,6 +147,10 @@ _mesa_legal_texture_dimensions(struct gl_context *ctx, GLenum target,
GLint level, GLint width, GLint height,
GLint depth, GLint border);
extern gl_format
_mesa_validate_texbuffer_format(const struct gl_context *ctx,
GLenum internalFormat);
/**
* Lock a texture for updating. See also _mesa_lock_context_textures().
*/