broadcom/compiler: log spilling shaders to perf output
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8825>
This commit is contained in:
committed by
Marge Bot
parent
0f90b729fb
commit
d57a358128
@@ -1278,6 +1278,23 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
|
||||
vir_compile_destroy(c);
|
||||
}
|
||||
|
||||
if (unlikely(V3D_DEBUG & V3D_DEBUG_PERF) &&
|
||||
c->compilation_result !=
|
||||
V3D_COMPILATION_FAILED_REGISTER_ALLOCATION &&
|
||||
c->spills > 0) {
|
||||
char *debug_msg;
|
||||
int ret = asprintf(&debug_msg,
|
||||
"Compiled %s with %d spills and %d fills",
|
||||
vir_get_stage_name(c),
|
||||
c->spills, c->fills);
|
||||
fprintf(stderr, "%s\n", debug_msg);
|
||||
|
||||
if (ret >= 0) {
|
||||
c->debug_output(debug_msg, c->debug_output_data);
|
||||
free(debug_msg);
|
||||
}
|
||||
}
|
||||
|
||||
struct v3d_prog_data *prog_data;
|
||||
|
||||
prog_data = rzalloc_size(NULL, v3d_prog_data_size(c->s->info.stage));
|
||||
|
||||
Reference in New Issue
Block a user