draw: use the total number of vertices for statistics

the number of vertices to fetch doesn't necessarily equal the
total number of input vertices, e.g. we might want to fetch
a single vertex but then draw it twice. Lets use the correct
number of input vertices in the statistics.

Signed-off-by: Zack Rusin <zackr@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Zack Rusin
2013-05-13 22:41:25 -04:00
parent 29853ab7b8
commit d5250da818
2 changed files with 2 additions and 2 deletions
@@ -244,7 +244,7 @@ static void fetch_pipeline_generic( struct draw_pt_middle_end *middle,
return;
}
if (draw->collect_statistics) {
draw->statistics.ia_vertices += fetch_info->count;
draw->statistics.ia_vertices += prim_info->count;
draw->statistics.ia_primitives +=
u_decomposed_prims_for_vertices(prim_info->prim, fetch_info->count);
draw->statistics.vs_invocations += fetch_info->count;
@@ -339,7 +339,7 @@ llvm_pipeline_generic( struct draw_pt_middle_end *middle,
}
if (draw->collect_statistics) {
draw->statistics.ia_vertices += fetch_info->count;
draw->statistics.ia_vertices += prim_info->count;
draw->statistics.ia_primitives +=
u_decomposed_prims_for_vertices(prim_info->prim, prim_info->count);
draw->statistics.vs_invocations += fetch_info->count;