meta: Improve GLSL version check

We want to use the GLSL 1.30-ish path for OpenGL ES 3.0.

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Ian Romanick
2013-12-16 13:10:11 -08:00
committed by Eric Anholt
parent 4825af972a
commit d524654c34
+6 -1
View File
@@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
if (sampler->shader_prog != 0)
return sampler->shader_prog;
if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
/* The version check is a little tricky. API is set to API_OPENGLES2 even
* for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for
* example, in an OpenGL ES 2.0 context.
*/
if ((ctx->API == API_OPENGLES2 && ctx->Version < 30)
|| ctx->Const.GLSLVersion < 130) {
vs_source =
"attribute vec2 position;\n"
"attribute vec3 textureCoords;\n"