meta: Improve GLSL version check
We want to use the GLSL 1.30-ish path for OpenGL ES 3.0. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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Eric Anholt
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4825af972a
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d524654c34
@@ -461,7 +461,12 @@ setup_shader_for_sampler(struct gl_context *ctx, struct glsl_sampler *sampler)
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if (sampler->shader_prog != 0)
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return sampler->shader_prog;
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if (ctx->API == API_OPENGLES2 || ctx->Const.GLSLVersion < 130) {
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/* The version check is a little tricky. API is set to API_OPENGLES2 even
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* for OpenGL ES 3.0 contexts, and GLSLVersion may be set to 140, for
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* example, in an OpenGL ES 2.0 context.
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*/
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if ((ctx->API == API_OPENGLES2 && ctx->Version < 30)
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|| ctx->Const.GLSLVersion < 130) {
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vs_source =
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"attribute vec2 position;\n"
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"attribute vec3 textureCoords;\n"
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