meta: Partially convert _mesa_meta_DrawTex to DSA
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
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@@ -3316,14 +3316,15 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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_mesa_BindVertexArray(drawtex->VAO);
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/* create vertex array buffer */
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_mesa_GenBuffers(1, &drawtex->VBO);
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_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
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_mesa_BufferData(GL_ARRAY_BUFFER_ARB, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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_mesa_CreateBuffers(1, &drawtex->VBO);
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_mesa_NamedBufferData(drawtex->VBO, sizeof(verts),
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NULL, GL_DYNAMIC_DRAW_ARB);
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/* client active texture is not part of the array object */
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active_texture = ctx->Array.ActiveTexture;
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_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
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/* setup vertex arrays */
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_mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x));
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_mesa_EnableClientState(GL_VERTEX_ARRAY);
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@@ -3338,7 +3339,6 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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}
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else {
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_mesa_BindVertexArray(drawtex->VAO);
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_mesa_BindBuffer(GL_ARRAY_BUFFER_ARB, drawtex->VBO);
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}
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/* vertex positions, texcoords */
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@@ -3403,7 +3403,7 @@ _mesa_meta_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
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verts[3].st[i][1] = t1;
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}
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_mesa_BufferSubData(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts);
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_mesa_NamedBufferSubData(drawtex->VBO, 0, sizeof(verts), verts);
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}
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_mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4);
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