gallium: always save and restore vertex buffers using cso_cache

This commit is contained in:
Marek Olšák
2011-01-09 09:25:56 +01:00
parent cfaf217135
commit d5062fb3a3
14 changed files with 92 additions and 18 deletions
@@ -81,6 +81,12 @@ struct cso_context {
struct sampler_info fragment_samplers;
struct sampler_info vertex_samplers;
uint nr_vertex_buffers;
struct pipe_vertex_buffer vertex_buffers[PIPE_MAX_ATTRIBS];
uint nr_vertex_buffers_saved;
struct pipe_vertex_buffer vertex_buffers_saved[PIPE_MAX_ATTRIBS];
/** Current and saved state.
* The saved state is used as a 1-deep stack.
*/
@@ -312,6 +318,13 @@ void cso_release_all( struct cso_context *ctx )
util_unreference_framebuffer_state(&ctx->fb);
util_unreference_framebuffer_state(&ctx->fb_saved);
util_copy_vertex_buffers(ctx->vertex_buffers,
&ctx->nr_vertex_buffers,
NULL, 0);
util_copy_vertex_buffers(ctx->vertex_buffers_saved,
&ctx->nr_vertex_buffers_saved,
NULL, 0);
if (ctx->cache) {
cso_cache_delete( ctx->cache );
ctx->cache = NULL;
@@ -921,6 +934,38 @@ void cso_restore_vertex_elements(struct cso_context *ctx)
ctx->velements_saved = NULL;
}
/* vertex buffers */
void cso_set_vertex_buffers(struct cso_context *ctx,
unsigned count,
const struct pipe_vertex_buffer *buffers)
{
if (count != ctx->nr_vertex_buffers ||
memcmp(buffers, ctx->vertex_buffers,
sizeof(struct pipe_vertex_buffer) * count) != 0) {
util_copy_vertex_buffers(ctx->vertex_buffers, &ctx->nr_vertex_buffers,
buffers, count);
ctx->pipe->set_vertex_buffers(ctx->pipe, count, buffers);
}
}
void cso_save_vertex_buffers(struct cso_context *ctx)
{
util_copy_vertex_buffers(ctx->vertex_buffers_saved,
&ctx->nr_vertex_buffers_saved,
ctx->vertex_buffers,
ctx->nr_vertex_buffers);
}
void cso_restore_vertex_buffers(struct cso_context *ctx)
{
util_copy_vertex_buffers(ctx->vertex_buffers,
&ctx->nr_vertex_buffers,
ctx->vertex_buffers_saved,
ctx->nr_vertex_buffers_saved);
ctx->pipe->set_vertex_buffers(ctx->pipe, ctx->nr_vertex_buffers,
ctx->vertex_buffers);
}
/**************** fragment/vertex sampler view state *************************/
@@ -110,6 +110,13 @@ void cso_save_vertex_elements(struct cso_context *ctx);
void cso_restore_vertex_elements(struct cso_context *ctx);
void cso_set_vertex_buffers(struct cso_context *ctx,
unsigned count,
const struct pipe_vertex_buffer *buffers);
void cso_save_vertex_buffers(struct cso_context *ctx);
void cso_restore_vertex_buffers(struct cso_context *ctx);
/* These aren't really sensible -- most of the time the api provides
* object semantics for shaders anyway, and the cases where it doesn't
* (eg mesa's internall-generated texenv programs), it will be up to
+6 -2
View File
@@ -480,6 +480,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
cso_save_vertex_elements(ctx->cso);
cso_save_vertex_buffers(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
@@ -554,7 +555,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
s1, t1,
z);
util_draw_vertex_buffer(ctx->pipe, ctx->vbuf, offset,
util_draw_vertex_buffer(ctx->pipe, ctx->cso, ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
@@ -571,6 +572,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
cso_restore_vertex_buffers(ctx->cso);
pipe_sampler_view_reference(&sampler_view, NULL);
}
@@ -672,6 +674,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_save_vertex_shader(ctx->cso);
cso_save_clip(ctx->cso);
cso_save_vertex_elements(ctx->cso);
cso_save_vertex_buffers(ctx->cso);
/* set misc state we care about */
cso_set_blend(ctx->cso, &ctx->blend);
@@ -722,7 +725,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
s0, t0, s1, t1,
z);
util_draw_vertex_buffer(ctx->pipe,
util_draw_vertex_buffer(ctx->pipe, ctx->cso,
ctx->vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
@@ -740,4 +743,5 @@ util_blit_pixels_tex(struct blit_state *ctx,
cso_restore_vertex_shader(ctx->cso);
cso_restore_clip(ctx->cso);
cso_restore_vertex_elements(ctx->cso);
cso_restore_vertex_buffers(ctx->cso);
}
+2 -2
View File
@@ -639,7 +639,7 @@ static void blitter_draw_rectangle(struct blitter_context *blitter,
}
blitter_set_rectangle(ctx, x1, y1, x2, y2, depth);
util_draw_vertex_buffer(ctx->base.pipe, ctx->vbuf, 0,
util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
PIPE_PRIM_TRIANGLE_FAN, 4, 2);
}
@@ -867,7 +867,7 @@ void util_blitter_copy_region(struct blitter_context *blitter,
/* Draw. */
blitter_set_rectangle(ctx, dstx, dsty, dstx+width, dsty+height, 0);
util_draw_vertex_buffer(ctx->base.pipe, ctx->vbuf, 0,
util_draw_vertex_buffer(ctx->base.pipe, NULL, ctx->vbuf, 0,
PIPE_PRIM_TRIANGLE_FAN, 4, 2);
break;
+10 -3
View File
@@ -31,6 +31,7 @@
#include "util/u_inlines.h"
#include "util/u_draw_quad.h"
#include "util/u_memory.h"
#include "cso_cache/cso_context.h"
/**
@@ -39,6 +40,7 @@
*/
void
util_draw_vertex_buffer(struct pipe_context *pipe,
struct cso_context *cso,
struct pipe_resource *vbuf,
uint offset,
uint prim_type,
@@ -55,7 +57,12 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
vbuffer.stride = num_attribs * 4 * sizeof(float); /* vertex size */
vbuffer.buffer_offset = offset;
vbuffer.max_index = num_verts - 1;
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
if (cso) {
cso_set_vertex_buffers(cso, 1, &vbuffer);
} else {
pipe->set_vertex_buffers(pipe, 1, &vbuffer);
}
/* note: vertex elements already set by caller */
@@ -70,7 +77,7 @@ util_draw_vertex_buffer(struct pipe_context *pipe,
* Note: this isn't especially efficient.
*/
void
util_draw_texquad(struct pipe_context *pipe,
util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
float x0, float y0, float x1, float y1, float z)
{
uint numAttribs = 2, i, j;
@@ -118,7 +125,7 @@ util_draw_texquad(struct pipe_context *pipe,
if (!vbuf)
goto out;
util_draw_vertex_buffer(pipe, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
util_draw_vertex_buffer(pipe, cso, vbuf, 0, PIPE_PRIM_TRIANGLE_FAN, 4, 2);
out:
if (vbuf)
+3 -2
View File
@@ -38,17 +38,18 @@ extern "C" {
#endif
struct pipe_resource;
struct cso_context;
#include "util/u_draw.h"
extern void
util_draw_vertex_buffer(struct pipe_context *pipe,
util_draw_vertex_buffer(struct pipe_context *pipe, struct cso_context *cso,
struct pipe_resource *vbuf, uint offset,
uint num_attribs, uint num_verts, uint prim_type);
extern void
util_draw_texquad(struct pipe_context *pipe,
util_draw_texquad(struct pipe_context *pipe, struct cso_context *cso,
float x0, float y0, float x1, float y1, float z);
+2 -1
View File
@@ -1616,7 +1616,8 @@ util_gen_mipmap(struct gen_mipmap_state *ctx,
face,
rcoord);
util_draw_vertex_buffer(ctx->pipe,
util_draw_vertex_buffer(ctx->pipe,
ctx->cso,
ctx->vbuf,
offset,
PIPE_PRIM_TRIANGLE_FAN,
+2 -2
View File
@@ -572,7 +572,7 @@ static void renderer_quad_draw(struct renderer *r)
sizeof(r->vertices),
PIPE_BIND_VERTEX_BUFFER);
if (buf) {
util_draw_vertex_buffer(r->pipe, buf, 0,
util_draw_vertex_buffer(r->pipe, r->cso, buf, 0,
PIPE_PRIM_TRIANGLE_FAN,
Elements(r->vertices), /* verts */
Elements(r->vertices[0])); /* attribs/vert */
@@ -1050,7 +1050,7 @@ void renderer_polygon_stencil(struct renderer *renderer,
{
assert(renderer->state == RENDERER_STATE_POLYGON_STENCIL);
renderer->pipe->set_vertex_buffers(renderer->pipe, 1, vbuf);
cso_set_vertex_buffers(renderer->cso, 1, vbuf);
if (!renderer->u.polygon_stencil.manual_two_sides) {
util_draw_arrays(renderer->pipe, mode, start, count);
@@ -73,7 +73,7 @@ renderer_draw(struct xorg_renderer *r)
if (buf) {
cso_set_vertex_elements(r->cso, r->attrs_per_vertex, r->velems);
util_draw_vertex_buffer(pipe, buf, 0,
util_draw_vertex_buffer(pipe, r->cso, buf, 0,
PIPE_PRIM_QUADS,
num_verts, /* verts */
r->attrs_per_vertex); /* attribs/vert */
@@ -616,7 +616,7 @@ void renderer_draw_yuv(struct xorg_renderer *r,
cso_set_vertex_elements(r->cso, num_attribs, r->velems);
util_draw_vertex_buffer(pipe, buf, 0,
util_draw_vertex_buffer(pipe, r->cso, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
num_attribs); /* attribs/vert */
+3 -1
View File
@@ -456,6 +456,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
cso_save_vertex_buffers(cso);
/* rasterizer state: just scissor */
st->bitmap.rasterizer.scissor = ctx->Scissor.Enabled;
@@ -517,7 +518,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
sv->texture->target != PIPE_TEXTURE_RECT,
x, y, width, height, z, color);
util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
util_draw_vertex_buffer(pipe, st->cso_context, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -531,6 +532,7 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_vertex_buffers(cso);
}
+4 -1
View File
@@ -172,7 +172,8 @@ draw_quad(struct st_context *st,
st->clear.vertices);
/* draw */
util_draw_vertex_buffer(pipe,
util_draw_vertex_buffer(pipe,
st->cso_context,
st->clear.vbuf,
st->clear.vbuf_slot * sizeof(st->clear.vertices),
PIPE_PRIM_TRIANGLE_FAN,
@@ -221,6 +222,7 @@ clear_with_quad(struct gl_context *ctx,
cso_save_fragment_shader(st->cso_context);
cso_save_vertex_shader(st->cso_context);
cso_save_vertex_elements(st->cso_context);
cso_save_vertex_buffers(st->cso_context);
/* blend state: RGBA masking */
{
@@ -309,6 +311,7 @@ clear_with_quad(struct gl_context *ctx,
cso_restore_fragment_shader(st->cso_context);
cso_restore_vertex_shader(st->cso_context);
cso_restore_vertex_elements(st->cso_context);
cso_restore_vertex_buffers(st->cso_context);
}
+3 -1
View File
@@ -525,7 +525,7 @@ draw_quad(struct gl_context *ctx, GLfloat x0, GLfloat y0, GLfloat z,
sizeof(verts));
pipe_buffer_write(st->pipe, buf, 0, sizeof(verts), verts);
util_draw_vertex_buffer(pipe, buf, 0,
util_draw_vertex_buffer(pipe, st->cso_context, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
@@ -570,6 +570,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_save_fragment_shader(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
cso_save_vertex_buffers(cso);
if (write_stencil) {
cso_save_depth_stencil_alpha(cso);
cso_save_blend(cso);
@@ -686,6 +687,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
cso_restore_fragment_shader(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_vertex_buffers(cso);
if (write_stencil) {
cso_restore_depth_stencil_alpha(cso);
cso_restore_blend(cso);
+2
View File
@@ -230,6 +230,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_save_viewport(cso);
cso_save_vertex_shader(cso);
cso_save_vertex_elements(cso);
cso_save_vertex_buffers(cso);
{
void *vs = lookup_shader(pipe, numAttribs,
@@ -277,6 +278,7 @@ st_DrawTex(struct gl_context *ctx, GLfloat x, GLfloat y, GLfloat z,
cso_restore_viewport(cso);
cso_restore_vertex_shader(cso);
cso_restore_vertex_elements(cso);
cso_restore_vertex_buffers(cso);
}
+1 -1
View File
@@ -709,7 +709,7 @@ st_draw_vbo(struct gl_context *ctx,
}
#endif
pipe->set_vertex_buffers(pipe, num_vbuffers, vbuffer);
cso_set_vertex_buffers(st->cso_context, num_vbuffers, vbuffer);
cso_set_vertex_elements(st->cso_context, num_velements, velements);
setup_index_buffer(ctx, ib, &ibuffer);