Add FXT1 compression support to i830 driver

This commit is contained in:
Dave Airlie
2004-06-10 09:54:45 +00:00
parent 932e6fb420
commit d4dcc6b5c0
4 changed files with 117 additions and 0 deletions
+3
View File
@@ -371,6 +371,9 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
_math_matrix_ctr (&imesa->ViewportMatrix);
driInitExtensions( ctx, card_extensions, GL_TRUE );
_mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
/* XXX these should really go right after _mesa_init_driver_functions() */
i830DDInitStateFuncs( ctx );
i830InitTriFuncs (ctx);
+102
View File
@@ -418,6 +418,101 @@ static void i830TexSubImage2D( GLcontext *ctx,
}
static void i830CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
ASSERT(face < 6);
break;
default:
face = 0;
}
if ( t != NULL ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) i830AllocTexObj( texObj );
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
return;
}
}
texImage->IsClientData = GL_FALSE;
if (I830_DEBUG & DEBUG_TEXTURE)
fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
_mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
height, border, imageSize, data, texObj, texImage);
t->dirty_images[face] |= (1 << level);
}
static void i830CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint xoffset, GLint yoffset,
GLsizei width, GLsizei height,
GLenum format,
GLsizei imageSize, const GLvoid *data,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
driTextureObject * t = (driTextureObject *) texObj->DriverData;
GLuint face;
/* which cube face or ordinary 2D image */
switch (target) {
case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
ASSERT(face < 6);
break;
default:
face = 0;
}
assert( t ); /* this _should_ be true */
if ( t ) {
driSwapOutTextureObject( t );
}
else {
t = (driTextureObject *) i830AllocTexObj( texObj );
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
return;
}
}
_mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
height, format, imageSize, data, texObj, texImage);
t->dirty_images[face] |= (1 << level);
}
static void i830BindTexture( GLcontext *ctx, GLenum target,
struct gl_texture_object *tObj )
{
@@ -543,6 +638,11 @@ i830ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
else
return &_mesa_texformat_ycbcr_rev;
case GL_COMPRESSED_RGB_FXT1_3DFX:
return &_mesa_texformat_rgb_fxt1;
case GL_COMPRESSED_RGBA_FXT1_3DFX:
return &_mesa_texformat_rgba_fxt1;
default:
fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
return NULL;
@@ -579,4 +679,6 @@ void i830InitTextureFuncs( struct dd_function_table *functions )
functions->TexParameter = i830TexParameter;
functions->TexEnv = i830TexEnv;
functions->IsTextureResident = driIsTextureResident;
functions->CompressedTexImage2D = i830CompressedTexImage2D;
functions->CompressedTexSubImage2D = i830CompressedTexSubImage2D;
}
+6
View File
@@ -111,6 +111,12 @@ static void i830UploadTexLevel( i830ContextPtr imesa,
memcpy( dst, src, t->Pitch * image->Height );
}
else if (image->IsCompressed) {
GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset);
GLubyte *src = (GLubyte *)image->Data;
memcpy( dst, src, image->CompressedSize );
}
else switch (image->TexFormat->TexelBytes) {
case 1:
{
@@ -111,6 +111,12 @@ static void i830SetTexImages( i830ContextPtr imesa,
textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */
TM0S1_COLORSPACE_CONVERSION);
break;
case MESA_FORMAT_RGB_FXT1:
case MESA_FORMAT_RGBA_FXT1:
t->texelBytes = 2;
textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
break;
default:
fprintf(stderr, "%s: bad image format\n", __FUNCTION__);