Add FXT1 compression support to i830 driver
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@@ -371,6 +371,9 @@ GLboolean i830CreateContext( const __GLcontextModes *mesaVis,
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_math_matrix_ctr (&imesa->ViewportMatrix);
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driInitExtensions( ctx, card_extensions, GL_TRUE );
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_mesa_enable_extension( ctx, "GL_3DFX_texture_compression_FXT1" );
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/* XXX these should really go right after _mesa_init_driver_functions() */
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i830DDInitStateFuncs( ctx );
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i830InitTriFuncs (ctx);
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@@ -418,6 +418,101 @@ static void i830TexSubImage2D( GLcontext *ctx,
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}
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static void i830CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint internalFormat,
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GLint width, GLint height, GLint border,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage )
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{
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driTextureObject * t = (driTextureObject *) texObj->DriverData;
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GLuint face;
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/* which cube face or ordinary 2D image */
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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ASSERT(face < 6);
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break;
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default:
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face = 0;
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}
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if ( t != NULL ) {
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driSwapOutTextureObject( t );
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}
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else {
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t = (driTextureObject *) i830AllocTexObj( texObj );
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if (!t) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D");
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return;
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}
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}
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texImage->IsClientData = GL_FALSE;
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if (I830_DEBUG & DEBUG_TEXTURE)
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fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__);
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_mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width,
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height, border, imageSize, data, texObj, texImage);
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t->dirty_images[face] |= (1 << level);
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}
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static void i830CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level,
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GLint xoffset, GLint yoffset,
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GLsizei width, GLsizei height,
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GLenum format,
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GLsizei imageSize, const GLvoid *data,
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struct gl_texture_object *texObj,
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struct gl_texture_image *texImage )
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{
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driTextureObject * t = (driTextureObject *) texObj->DriverData;
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GLuint face;
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/* which cube face or ordinary 2D image */
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switch (target) {
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case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
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case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
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case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
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face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X;
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ASSERT(face < 6);
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break;
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default:
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face = 0;
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}
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assert( t ); /* this _should_ be true */
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if ( t ) {
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driSwapOutTextureObject( t );
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}
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else {
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t = (driTextureObject *) i830AllocTexObj( texObj );
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if (!t) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D");
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return;
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}
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}
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_mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width,
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height, format, imageSize, data, texObj, texImage);
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t->dirty_images[face] |= (1 << level);
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}
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static void i830BindTexture( GLcontext *ctx, GLenum target,
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struct gl_texture_object *tObj )
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{
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@@ -543,6 +638,11 @@ i830ChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
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else
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return &_mesa_texformat_ycbcr_rev;
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case GL_COMPRESSED_RGB_FXT1_3DFX:
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return &_mesa_texformat_rgb_fxt1;
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case GL_COMPRESSED_RGBA_FXT1_3DFX:
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return &_mesa_texformat_rgba_fxt1;
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default:
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fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__);
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return NULL;
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@@ -579,4 +679,6 @@ void i830InitTextureFuncs( struct dd_function_table *functions )
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functions->TexParameter = i830TexParameter;
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functions->TexEnv = i830TexEnv;
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functions->IsTextureResident = driIsTextureResident;
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functions->CompressedTexImage2D = i830CompressedTexImage2D;
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functions->CompressedTexSubImage2D = i830CompressedTexSubImage2D;
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}
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@@ -111,6 +111,12 @@ static void i830UploadTexLevel( i830ContextPtr imesa,
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memcpy( dst, src, t->Pitch * image->Height );
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}
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else if (image->IsCompressed) {
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GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[0][hwlevel].offset);
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GLubyte *src = (GLubyte *)image->Data;
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memcpy( dst, src, image->CompressedSize );
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}
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else switch (image->TexFormat->TexelBytes) {
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case 1:
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{
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@@ -111,6 +111,12 @@ static void i830SetTexImages( i830ContextPtr imesa,
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textureFormat = (MAPSURF_422 | MT_422_YCRCB_SWAPY | /* ??? */
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TM0S1_COLORSPACE_CONVERSION);
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break;
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case MESA_FORMAT_RGB_FXT1:
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case MESA_FORMAT_RGBA_FXT1:
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t->texelBytes = 2;
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textureFormat = (MAPSURF_COMPRESSED | MT_COMPRESS_FXT1);
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break;
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default:
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fprintf(stderr, "%s: bad image format\n", __FUNCTION__);
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