mesa: add validate_depth_buffer() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-06-05 15:32:08 +02:00
parent f88c367ba9
commit d496b879ed
+43 -29
View File
@@ -298,6 +298,48 @@ validate_stencil_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
}
static bool
validate_depth_buffer(struct gl_context *ctx, struct gl_framebuffer *readFb,
struct gl_framebuffer *drawFb, const char *func)
{
struct gl_renderbuffer *readRb =
readFb->Attachment[BUFFER_DEPTH].Renderbuffer;
struct gl_renderbuffer *drawRb =
drawFb->Attachment[BUFFER_DEPTH].Renderbuffer;
int read_s_bit, draw_s_bit;
if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(source and destination depth buffer cannot be the same)",
func);
return false;
}
if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
(_mesa_get_format_datatype(readRb->Format) !=
_mesa_get_format_datatype(drawRb->Format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment format mismatch)", func);
return false;
}
read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
/* If both buffers also have stencil data, the stencil formats must match as
* well. If one doesn't have stencil, it's not blitted, so we should ignore
* the stencil format check.
*/
if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment stencil bits mismatch)", func);
return false;
}
return true;
}
static ALWAYS_INLINE void
blit_framebuffer(struct gl_context *ctx,
struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb,
@@ -469,36 +511,8 @@ blit_framebuffer(struct gl_context *ctx,
if ((readRb == NULL) || (drawRb == NULL)) {
mask &= ~GL_DEPTH_BUFFER_BIT;
} else if (!no_error) {
int read_s_bit, draw_s_bit;
if (_mesa_is_gles3(ctx) && (drawRb == readRb)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(source and destination depth "
"buffer cannot be the same)", func);
if (!validate_depth_buffer(ctx, readFb, drawFb, func))
return;
}
if ((_mesa_get_format_bits(readRb->Format, GL_DEPTH_BITS) !=
_mesa_get_format_bits(drawRb->Format, GL_DEPTH_BITS)) ||
(_mesa_get_format_datatype(readRb->Format) !=
_mesa_get_format_datatype(drawRb->Format))) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment format mismatch)", func);
return;
}
read_s_bit = _mesa_get_format_bits(readRb->Format, GL_STENCIL_BITS);
draw_s_bit = _mesa_get_format_bits(drawRb->Format, GL_STENCIL_BITS);
/* If both buffers also have stencil data, the stencil formats must
* match as well. If one doesn't have stencil, it's not blitted, so
* we should ignore the stencil format check.
*/
if (read_s_bit > 0 && draw_s_bit > 0 && read_s_bit != draw_s_bit) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(depth attachment stencil bits mismatch)", func);
return;
}
}
}