radv: remove unused parameter to radv_pipeline_init_dynamic_state()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37025>
This commit is contained in:
Samuel Pitoiset
2025-08-27 16:29:35 +02:00
committed by Marge Bot
parent 3eed98d122
commit d48096aed4
+2 -3
View File
@@ -757,8 +757,7 @@ radv_translate_blend_equation(const struct radv_physical_device *pdev, VkBlendOp
static void
radv_pipeline_init_dynamic_state(const struct radv_device *device, struct radv_graphics_pipeline *pipeline,
const struct vk_graphics_pipeline_state *state,
const VkGraphicsPipelineCreateInfo *pCreateInfo)
const struct vk_graphics_pipeline_state *state)
{
const struct radv_physical_device *pdev = radv_device_physical(device);
uint64_t needed_states = radv_pipeline_needed_dynamic_state(device, pipeline, state);
@@ -3537,7 +3536,7 @@ radv_graphics_pipeline_init(struct radv_graphics_pipeline *pipeline, struct radv
if (!radv_pipeline_has_stage(pipeline, MESA_SHADER_MESH))
radv_pipeline_init_input_assembly_state(device, pipeline);
radv_pipeline_init_dynamic_state(device, pipeline, &gfx_state.vk, pCreateInfo);
radv_pipeline_init_dynamic_state(device, pipeline, &gfx_state.vk);
if (!radv_pipeline_has_stage(pipeline, MESA_SHADER_MESH))
radv_pipeline_init_vertex_input_state(device, pipeline, &gfx_state.vk);