st/nine: Remove duplicated checks
There is no need to check on csmt_active before calling nine_csmt_process, because the function checks already. Signed-off-by: Axel Davy <axel.davy@ens.fr>
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@@ -522,8 +522,7 @@ NineDevice9_ctor( struct NineDevice9 *This,
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nine_state_init_sw(This);
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ID3DPresentGroup_Release(This->present);
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if (This->csmt_active)
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nine_csmt_process(This);
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nine_csmt_process(This);
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return D3D_OK;
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}
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@@ -280,8 +280,7 @@ nine_csmt_resume( struct NineDevice9 *device )
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struct pipe_context *
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nine_context_get_pipe( struct NineDevice9 *device )
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{
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if (device->csmt_active)
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nine_csmt_process(device);
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nine_csmt_process(device);
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return device->context.pipe;
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}
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@@ -1908,8 +1907,8 @@ nine_context_light_enable_stateblock(struct NineDevice9 *device,
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{
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struct nine_context *context = &device->context;
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if (device->csmt_active) /* TODO: fix */
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nine_csmt_process(device);
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/* TODO: Use CSMT_* to avoid calling nine_csmt_process */
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nine_csmt_process(device);
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memcpy(context->ff.active_light, active_light, NINE_MAX_LIGHTS_ACTIVE * sizeof(context->ff.active_light[0]));
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context->ff.num_lights_active = num_lights_active;
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context->changed.group |= NINE_STATE_FF_LIGHTING;
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@@ -2821,10 +2820,9 @@ nine_context_get_query_result(struct NineDevice9 *device, struct pipe_query *que
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struct pipe_context *pipe;
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boolean ret;
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if (wait) {
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if (device->csmt_active)
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nine_csmt_process(device);
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} else if (p_atomic_read(counter) > 0) {
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if (wait)
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nine_csmt_process(device);
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else if (p_atomic_read(counter) > 0) {
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if (flush && device->csmt_active)
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nine_queue_flush(device->csmt_ctx->pool);
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DBG("Pending begin/end. Returning\n");
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