nvc0: fix valid range for shader buffers
When offset != 0, the valid range was wrong because the second argument of util_range_add() is end, not size. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
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@@ -288,6 +288,7 @@ nvc0_compute_validate_buffers(struct nvc0_context *nvc0)
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BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR);
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util_range_add(&res->valid_buffer_range,
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nvc0->buffers[s][i].buffer_offset,
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nvc0->buffers[s][i].buffer_offset +
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nvc0->buffers[s][i].buffer_size);
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} else {
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PUSH_DATA (push, 0);
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@@ -561,6 +561,7 @@ nvc0_validate_buffers(struct nvc0_context *nvc0)
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BCTX_REFN(nvc0->bufctx_3d, 3D_BUF, res, RDWR);
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util_range_add(&res->valid_buffer_range,
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nvc0->buffers[s][i].buffer_offset,
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nvc0->buffers[s][i].buffer_offset +
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nvc0->buffers[s][i].buffer_size);
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} else {
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PUSH_DATA (push, 0);
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@@ -444,6 +444,7 @@ nve4_compute_validate_buffers(struct nvc0_context *nvc0)
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BCTX_REFN(nvc0->bufctx_cp, CP_BUF, res, RDWR);
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util_range_add(&res->valid_buffer_range,
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nvc0->buffers[s][i].buffer_offset,
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nvc0->buffers[s][i].buffer_offset +
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nvc0->buffers[s][i].buffer_size);
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} else {
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PUSH_DATA (push, 0);
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