mesa: use new _vbo_install_exec_vtxfmt() function
Instead of reaching into the vbo_context object in vtxfmt.c Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@@ -257,8 +257,7 @@ _mesa_install_save_vtxfmt(struct gl_context *ctx, const GLvertexformat *vfmt)
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void
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_mesa_initialize_vbo_vtxfmt(struct gl_context *ctx)
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{
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struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
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_mesa_install_exec_vtxfmt(ctx, &exec->vtxfmt);
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_vbo_install_exec_vtxfmt(ctx);
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if (ctx->API == API_OPENGL_COMPAT) {
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_mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
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}
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@@ -28,6 +28,7 @@
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#include "main/mtypes.h"
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#include "main/bufferobj.h"
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#include "math/m_eval.h"
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#include "main/vtxfmt.h"
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#include "vbo.h"
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#include "vbo_context.h"
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@@ -181,6 +182,15 @@ vbo_draw_indirect_prims(struct gl_context *ctx,
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}
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void
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_vbo_install_exec_vtxfmt(struct gl_context *ctx)
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{
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struct vbo_context *vbo = vbo_context(ctx);
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_mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
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}
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GLboolean
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_vbo_CreateContext(struct gl_context *ctx)
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{
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@@ -110,6 +110,10 @@ vbo_exec_invalidate_state(struct gl_context *ctx)
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}
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void
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_vbo_install_exec_vtxfmt(struct gl_context *ctx);
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/**
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* Return VP_x token to indicate whether we're running fixed-function
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* vertex transformation, an NV vertex program or ARB vertex program/shader.
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