gallium/auxiliary/vl: Add RGB to YUV compute shader
Compared to fragment shader that was being used before, it supports chroma location and fixes wrong color at right/bottom edge when scaling. Acked-by: Leo Liu <leo.liu@amd.com> Reviewed-by: Thong Thai <thong.thai@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/25258>
This commit is contained in:
@@ -61,6 +61,13 @@ init_shaders(struct vl_compositor *c)
|
||||
debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
|
||||
c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
|
||||
if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
|
||||
debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (c->pipe_gfx_supported) {
|
||||
@@ -82,13 +89,6 @@ init_shaders(struct vl_compositor *c)
|
||||
return false;
|
||||
}
|
||||
|
||||
c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
|
||||
c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
|
||||
if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
|
||||
debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
c->fs_rgba = create_frag_shader_rgba(c);
|
||||
if (!c->fs_rgba) {
|
||||
debug_printf("Unable to create RGB-to-RGB fragment shader.\n");
|
||||
@@ -112,14 +112,14 @@ static void cleanup_shaders(struct vl_compositor *c)
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
|
||||
}
|
||||
|
||||
if (c->pipe_gfx_supported) {
|
||||
c->pipe->delete_vs_state(c->pipe, c->vs);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
|
||||
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
|
||||
}
|
||||
}
|
||||
@@ -392,7 +392,10 @@ set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
|
||||
|
||||
s->used_layers |= 1 << layer;
|
||||
|
||||
s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
|
||||
if (c->pipe_cs_composit_supported)
|
||||
s->layers[layer].cs = y ? c->cs_rgb_yuv.y : c->cs_rgb_yuv.uv;
|
||||
else if (c->pipe_gfx_supported)
|
||||
s->layers[layer].fs = y ? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
|
||||
|
||||
s->layers[layer].samplers[0] = c->sampler_linear;
|
||||
s->layers[layer].samplers[1] = NULL;
|
||||
|
||||
@@ -178,6 +178,11 @@ struct vl_compositor
|
||||
void *y;
|
||||
void *uv;
|
||||
} fs_rgb_yuv;
|
||||
|
||||
struct {
|
||||
void *y;
|
||||
void *uv;
|
||||
} cs_rgb_yuv;
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
@@ -756,6 +756,157 @@ static const char *compute_shader_yuv_uv =
|
||||
|
||||
"END\n";
|
||||
|
||||
static const char *compute_shader_rgb_yuv_y =
|
||||
"COMP\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
|
||||
|
||||
"DCL SV[0], THREAD_ID\n"
|
||||
"DCL SV[1], BLOCK_ID\n"
|
||||
|
||||
"DCL CONST[0..7]\n"
|
||||
"DCL SVIEW[0], RECT, FLOAT\n"
|
||||
"DCL SAMP[0]\n"
|
||||
|
||||
"DCL IMAGE[0], 2D, WR\n"
|
||||
"DCL TEMP[0..4]\n"
|
||||
|
||||
"IMM[0] UINT32 { 8, 8, 1, 0}\n"
|
||||
"IMM[1] FLT32 { 1.0, 2.0, 0.5, 0.0}\n"
|
||||
|
||||
"UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
|
||||
|
||||
/* Drawn area check */
|
||||
"USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
|
||||
"USLT TEMP[1].zw, TEMP[0].xyxy, CONST[4].zwzw\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].yyyy\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
|
||||
|
||||
"UIF TEMP[1]\n"
|
||||
/* Translate */
|
||||
"UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n"
|
||||
"U2F TEMP[2], TEMP[2]\n"
|
||||
|
||||
/* Texture offset */
|
||||
"ADD TEMP[2].xy, TEMP[2].xyxx, IMM[1].zzzz\n"
|
||||
|
||||
/* Scale */
|
||||
"DIV TEMP[2], TEMP[2], CONST[3].zwzw\n"
|
||||
|
||||
/* Crop */
|
||||
"MOV TEMP[4].xy, CONST[6].zwww\n"
|
||||
"I2F TEMP[4], TEMP[4]\n"
|
||||
"ADD TEMP[2], TEMP[2], TEMP[4]\n"
|
||||
|
||||
/* Clamp coords */
|
||||
"MIN TEMP[2].xy, TEMP[2].xyyy, CONST[7].xyxy\n"
|
||||
|
||||
/* Fetch texels */
|
||||
"TEX_LZ TEMP[4].xyz, TEMP[2], SAMP[0], RECT\n"
|
||||
|
||||
"MOV TEMP[4].w, IMM[1].xxxx\n"
|
||||
|
||||
/* Color Space Conversion */
|
||||
"DP4 TEMP[4].x, CONST[0], TEMP[4]\n"
|
||||
|
||||
"MOV TEMP[4].yzw, IMM[1].xxxx\n"
|
||||
|
||||
"STORE IMAGE[0], TEMP[0], TEMP[4], 2D\n"
|
||||
"ENDIF\n"
|
||||
|
||||
"END\n";
|
||||
|
||||
static const char *compute_shader_rgb_yuv_uv =
|
||||
"COMP\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_WIDTH 8\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_HEIGHT 8\n"
|
||||
"PROPERTY CS_FIXED_BLOCK_DEPTH 1\n"
|
||||
|
||||
"DCL SV[0], THREAD_ID\n"
|
||||
"DCL SV[1], BLOCK_ID\n"
|
||||
|
||||
"DCL CONST[0..8]\n"
|
||||
"DCL SVIEW[0], RECT, FLOAT\n"
|
||||
"DCL SAMP[0]\n"
|
||||
|
||||
"DCL IMAGE[0], 2D, WR\n"
|
||||
"DCL TEMP[0..9]\n"
|
||||
|
||||
"IMM[0] UINT32 { 8, 8, 1, 0}\n"
|
||||
"IMM[1] FLT32 { 1.0, 0.25, 0.5, -0.25}\n"
|
||||
|
||||
"UMAD TEMP[0], SV[1], IMM[0], SV[0]\n"
|
||||
|
||||
/* Drawn area check */
|
||||
"USGE TEMP[1].xy, TEMP[0].xyxy, CONST[4].xyxy\n"
|
||||
"USLT TEMP[1].zw, TEMP[0].xyxy, CONST[4].zwzw\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].yyyy\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].zzzz\n"
|
||||
"AND TEMP[1].x, TEMP[1].xxxx, TEMP[1].wwww\n"
|
||||
|
||||
"UIF TEMP[1]\n"
|
||||
/* Translate */
|
||||
"UADD TEMP[2].xy, TEMP[0], -CONST[5].xyxy\n"
|
||||
"U2F TEMP[2], TEMP[2]\n"
|
||||
|
||||
/* Texture offset */
|
||||
"ADD TEMP[2].xy, TEMP[2].xyyy, IMM[1].zzzz\n"
|
||||
|
||||
/* Chroma offset */
|
||||
"MAD TEMP[2].xy, CONST[8].xyxy, -IMM[1].zzzz, TEMP[2].xyxy\n"
|
||||
|
||||
/* Sample offset */
|
||||
"ADD TEMP[3].xy, TEMP[2].xyyy, IMM[1].yyyy\n"
|
||||
"ADD TEMP[6].xy, TEMP[2].xyyy, IMM[1].wwww\n"
|
||||
"ADD TEMP[7].xy, TEMP[2].xyyy, IMM[1].wyyy\n"
|
||||
"ADD TEMP[2].xy, TEMP[2].xyyy, IMM[1].ywww\n"
|
||||
|
||||
/* Scale */
|
||||
"DIV TEMP[2], TEMP[2], CONST[3].zwzw\n"
|
||||
"DIV TEMP[3], TEMP[3], CONST[3].zwzw\n"
|
||||
"DIV TEMP[6], TEMP[6], CONST[3].zwzw\n"
|
||||
"DIV TEMP[7], TEMP[7], CONST[3].zwzw\n"
|
||||
|
||||
/* Crop */
|
||||
"MOV TEMP[4].xy, CONST[6].zwww\n"
|
||||
"I2F TEMP[4], TEMP[4]\n"
|
||||
"ADD TEMP[2], TEMP[2], TEMP[4]\n"
|
||||
"ADD TEMP[3], TEMP[3], TEMP[4]\n"
|
||||
"ADD TEMP[6], TEMP[6], TEMP[4]\n"
|
||||
"ADD TEMP[7], TEMP[7], TEMP[4]\n"
|
||||
|
||||
/* Clamp coords */
|
||||
"MIN TEMP[2].xy, TEMP[2].xyyy, CONST[7].zwzw\n"
|
||||
"MIN TEMP[3].xy, TEMP[3].xyyy, CONST[7].zwzw\n"
|
||||
"MIN TEMP[6].xy, TEMP[6].xyyy, CONST[7].zwzw\n"
|
||||
"MIN TEMP[7].xy, TEMP[7].xyyy, CONST[7].zwzw\n"
|
||||
|
||||
/* Fetch texels */
|
||||
"TEX_LZ TEMP[4].xyz, TEMP[2], SAMP[0], RECT\n"
|
||||
"TEX_LZ TEMP[5].xyz, TEMP[3], SAMP[0], RECT\n"
|
||||
"TEX_LZ TEMP[8].xyz, TEMP[6], SAMP[0], RECT\n"
|
||||
"TEX_LZ TEMP[9].xyz, TEMP[7], SAMP[0], RECT\n"
|
||||
|
||||
"ADD TEMP[4].xyz, TEMP[4].xyzz, TEMP[5].xyzz\n"
|
||||
"ADD TEMP[4].xyz, TEMP[4].xyzz, TEMP[8].xyzz\n"
|
||||
"ADD TEMP[4].xyz, TEMP[4].xyzz, TEMP[9].xyzz\n"
|
||||
"MUL TEMP[4].xyz, TEMP[4].xyzz, IMM[1].yyyy\n"
|
||||
|
||||
"MOV TEMP[4].w, IMM[1].xxxx\n"
|
||||
|
||||
/* Color Space Conversion */
|
||||
"DP4 TEMP[5].x, CONST[1], TEMP[4]\n"
|
||||
"DP4 TEMP[5].y, CONST[2], TEMP[4]\n"
|
||||
|
||||
"MOV TEMP[5].zw, IMM[1].xxxx\n"
|
||||
|
||||
"STORE IMAGE[0], TEMP[0], TEMP[5], 2D\n"
|
||||
"ENDIF\n"
|
||||
|
||||
"END\n";
|
||||
|
||||
static void
|
||||
cs_launch(struct vl_compositor *c,
|
||||
void *cs,
|
||||
@@ -1059,6 +1210,13 @@ bool vl_compositor_cs_init_shaders(struct vl_compositor *c)
|
||||
return false;
|
||||
}
|
||||
|
||||
c->cs_rgb_yuv.y = vl_compositor_cs_create_shader(c, compute_shader_rgb_yuv_y);
|
||||
c->cs_rgb_yuv.uv = vl_compositor_cs_create_shader(c, compute_shader_rgb_yuv_uv);
|
||||
if (!c->cs_rgb_yuv.y || !c->cs_rgb_yuv.uv) {
|
||||
debug_printf("Unable to create RGB-to-NV12 compute shader.\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1082,4 +1240,8 @@ void vl_compositor_cs_cleanup_shaders(struct vl_compositor *c)
|
||||
c->pipe->delete_compute_state(c->pipe, c->cs_yuv.progressive.y);
|
||||
if (c->cs_yuv.progressive.uv)
|
||||
c->pipe->delete_compute_state(c->pipe, c->cs_yuv.progressive.uv);
|
||||
if (c->cs_rgb_yuv.y)
|
||||
c->pipe->delete_compute_state(c->pipe, c->cs_rgb_yuv.y);
|
||||
if (c->cs_rgb_yuv.uv)
|
||||
c->pipe->delete_compute_state(c->pipe, c->cs_rgb_yuv.uv);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user