st/egl: fix a crash in Android backend

There is no buffer and android_surface_present should be a no-op when
eglSwapBuffers is called twice in a row.
This commit is contained in:
Chia-I Wu
2011-11-24 17:13:15 +08:00
parent 24d25b55bf
commit d3d3c12a95
@@ -355,9 +355,6 @@ android_surface_swap_buffers(struct native_surface *nsurf)
struct android_surface *asurf = android_surface(nsurf);
struct android_display *adpy = asurf->adpy;
if (!asurf->buf)
return TRUE;
android_surface_enqueue_buffer(&asurf->base);
asurf->stamp++;
@@ -395,6 +392,10 @@ android_surface_present(struct native_surface *nsurf,
if (ctrl->swap_interval || ctrl->natt != NATIVE_ATTACHMENT_BACK_LEFT)
return FALSE;
/* this happens when eglSwapBuffers is called more than once in a row */
if (!asurf->buf)
return TRUE;
/* we always render to color_res first when it exists */
if (asurf->color_res) {
copy_resources(&adpy->base, asurf->color_res, asurf->buf_res);