panvk: re-enable KHR_shader_quad_control on v10+
Now that we support Vulkan 1.2, we can expose KHR_shader_quad_control again. Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34512>
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@@ -563,7 +563,7 @@ Khronos extensions that are not part of any Vulkan version:
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VK_KHR_shader_maximal_reconvergence DONE (anv, lvp, nvk, panvk/v10+, radv, vn)
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VK_KHR_shader_relaxed_extended_instruction DONE (anv, hasvk, nvk, panvk, radv, tu, v3dv, vn)
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VK_KHR_shader_subgroup_uniform_control_flow DONE (anv, hasvk, nvk, panvk/v10+, radv, tu, vn)
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VK_KHR_shader_quad_control DONE (anv, nvk, radv, vn)
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VK_KHR_shader_quad_control DONE (anv, nvk, panvk/v10+, radv, vn)
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VK_KHR_shared_presentable_image not started
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VK_KHR_surface DONE (anv, dzn, hasvk, lvp, nvk, panvk, pvr, radv, tu, v3dv, vn)
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VK_KHR_surface_protected_capabilities DONE (anv, lvp, nvk, radv, tu, v3dv, vn)
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@@ -11,3 +11,4 @@ VK_KHR_maintenance5 on panvk/v10+
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VK_EXT_direct_mode_display on panvk
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VK_EXT_extended_dynamic_state[2] on panvk
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Vulkan 1.2 on panvk/v10+
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VK_KHR_shader_quad_control on panvk/v10+
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@@ -210,6 +210,7 @@ get_device_extensions(const struct panvk_physical_device *device,
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const unsigned arch = pan_arch(device->kmod.props.gpu_prod_id);
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bool has_vk1_1 = arch >= 10;
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bool has_vk1_2 = arch >= 10;
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*ext = (struct vk_device_extension_table){
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.KHR_8bit_storage = true,
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@@ -259,7 +260,7 @@ get_device_extensions(const struct panvk_physical_device *device,
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.KHR_shader_float16_int8 = true,
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.KHR_shader_maximal_reconvergence = has_vk1_1,
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.KHR_shader_non_semantic_info = true,
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.KHR_shader_quad_control = false,
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.KHR_shader_quad_control = has_vk1_2,
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.KHR_shader_relaxed_extended_instruction = true,
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.KHR_shader_subgroup_extended_types = has_vk1_1,
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.KHR_shader_subgroup_rotate = true,
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@@ -540,7 +541,7 @@ get_features(const struct panvk_physical_device *device,
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.shaderFloatControls2 = true,
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/* VK_KHR_shader_quad_control */
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.shaderQuadControl = false,
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.shaderQuadControl = true,
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/* VK_KHR_shader_relaxed_extended_instruction */
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.shaderRelaxedExtendedInstruction = true,
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