remove extra CR chars
This commit is contained in:
@@ -1,43 +1,43 @@
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/* mesa_extend.h
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* for wmesa-2.3
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* Written by Li Wei (liwei@aiar.xjtu.edu.cn)
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*/
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/* Log 6/14, 1997
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* revision 1.01
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* struct DisplayOptions defined for tk_ddmesa.c to read the initial file
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*/
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#include <GL/gl.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <winbase.h>
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typedef enum SHIFT{ SHIFT_NONE, SHIFT_LEFT,SHIFT_RIGHT,SHIFT_UP,SHIFT_DOWN,SHIFT_FAR,SHIFT_NEAR};
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extern GLfloat deltaView ;
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extern GLuint viewShift;
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extern GLenum glImageRendered();
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extern GLenum imageRendered ;
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extern GLfloat deltaView ;
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extern GLfloat deltaShift;
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void shiftView( void );
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struct DISPLAY_OPTIONS {
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int stereo;
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int fullScreen;
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int mode;
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int bpp;
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};
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extern struct DISPLAY_OPTIONS displayOptions;
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extern void getDisplayOptions( void);
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GLenum defaultKeyProc(int, GLenum);
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extern GLenum (*userKeyProc) (int, GLenum);
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/* mesa_extend.h
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* for wmesa-2.3
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* Written by Li Wei (liwei@aiar.xjtu.edu.cn)
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*/
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/* Log 6/14, 1997
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* revision 1.01
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* struct DisplayOptions defined for tk_ddmesa.c to read the initial file
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*/
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#include <GL/gl.h>
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#include <stdlib.h>
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#include <windows.h>
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#include <winbase.h>
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typedef enum SHIFT{ SHIFT_NONE, SHIFT_LEFT,SHIFT_RIGHT,SHIFT_UP,SHIFT_DOWN,SHIFT_FAR,SHIFT_NEAR};
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extern GLfloat deltaView ;
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extern GLuint viewShift;
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extern GLenum glImageRendered();
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extern GLenum imageRendered ;
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extern GLfloat deltaView ;
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extern GLfloat deltaShift;
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void shiftView( void );
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struct DISPLAY_OPTIONS {
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int stereo;
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int fullScreen;
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int mode;
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int bpp;
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};
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extern struct DISPLAY_OPTIONS displayOptions;
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extern void getDisplayOptions( void);
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GLenum defaultKeyProc(int, GLenum);
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extern GLenum (*userKeyProc) (int, GLenum);
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+151
-151
@@ -1,154 +1,154 @@
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/* File name : wmesadef.h
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* Version : 2.3
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*
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* Header file for display driver for Mesa 2.3 under
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* Windows95, WindowsNT and Win32
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*
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* Copyright (C) 1996- Li Wei
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* Address : Institute of Artificial Intelligence
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* : & Robotics
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* : Xi'an Jiaotong University
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* Email : liwei@aiar.xjtu.edu.cn
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* Web page : http://sun.aiar.xjtu.edu.cn
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*
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* This file and its associations are partially based on the
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* Windows NT driver for Mesa, written by Mark Leaming
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* (mark@rsinc.com).
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*/
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/*
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* $Log: wmesadef.h,v $
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* Revision 1.1 1999/08/19 00:55:42 jtg
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* Initial revision
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/* File name : wmesadef.h
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* Version : 2.3
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*
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* Revision 1.3 1999/01/03 03:08:57 brianp
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* Ted Jump's changes
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*
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* Initial version 1997/6/14 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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*/
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/*
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* $Log: wmesadef.h,v $
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* Revision 1.1 1999/08/19 00:55:42 jtg
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* Initial revision
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* Header file for display driver for Mesa 2.3 under
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* Windows95, WindowsNT and Win32
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*
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* Revision 1.3 1999/01/03 03:08:57 brianp
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* Ted Jump's changes
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*
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* Revision 2.1 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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* a new element added to wmesa_context :
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* dither_flag
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*/
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/*
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* $Log: wmesadef.h,v $
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* Revision 1.1 1999/08/19 00:55:42 jtg
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* Initial revision
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* Copyright (C) 1996- Li Wei
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* Address : Institute of Artificial Intelligence
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* : & Robotics
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* : Xi'an Jiaotong University
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* Email : liwei@aiar.xjtu.edu.cn
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* Web page : http://sun.aiar.xjtu.edu.cn
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*
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* Revision 1.3 1999/01/03 03:08:57 brianp
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* Ted Jump's changes
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*
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* Revision 2.0 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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* Initial revision
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*/
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#ifndef DDMESADEF_H
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#define DDMESADEF_H
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#include <windows.h>
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#include <GL\gl.h>
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#include "context.h"
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#ifdef DDRAW
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#include <ddraw.h>
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#endif
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//#include "profile.h"
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#define REDBITS 0x03
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#define REDSHIFT 0x00
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#define GREENBITS 0x03
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#define GREENSHIFT 0x03
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#define BLUEBITS 0x02
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#define BLUESHIFT 0x06
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typedef struct _dibSection{
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HDC hDC;
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HANDLE hFileMap;
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BOOL fFlushed;
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LPVOID base;
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}WMDIBSECTION, *PWMDIBSECTION;
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typedef struct wmesa_context{
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GLcontext *gl_ctx; /* The core GL/Mesa context */
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GLvisual *gl_visual; /* Describes the buffers */
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GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
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HWND Window;
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HDC hDC;
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HPALETTE hPalette;
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HPALETTE hOldPalette;
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HPEN hPen;
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HPEN hOldPen;
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HCURSOR hOldCursor;
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COLORREF crColor;
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// 3D projection stuff
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RECT drawRect;
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UINT uiDIBoffset;
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// OpenGL stuff
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HPALETTE hGLPalette;
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GLuint width;
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GLuint height;
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GLuint ScanWidth;
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GLboolean db_flag; //* double buffered?
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GLboolean rgb_flag; //* RGB mode?
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GLboolean dither_flag; //* use dither when 256 color mode for RGB?
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GLuint depth; //* bits per pixel (1, 8, 24, etc)
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ULONG pixel; // current color index or RGBA pixel value
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ULONG clearpixel; //* pixel for clearing the color buffers
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PBYTE ScreenMem; // WinG memory
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BITMAPINFO *IndexFormat;
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HPALETTE hPal; // Current Palette
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HPALETTE hPalHalfTone;
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WMDIBSECTION dib;
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BITMAPINFO bmi;
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HBITMAP hbmDIB;
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HBITMAP hOldBitmap;
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HBITMAP Old_Compat_BM;
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HBITMAP Compat_BM; // Bitmap for double buffering
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PBYTE pbPixels;
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int nColors;
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BYTE cColorBits;
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int pixelformat;
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#ifdef DDRAW
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LPDIRECTDRAW lpDD; // DirectDraw object
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// LPDIRECTDRAW2 lpDD2; // DirectDraw object
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LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
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LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface
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LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette
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BOOL bActive; // is application active?
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DDSURFACEDESC ddsd;
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int fullScreen;
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int gMode ;
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#endif
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RECT rectOffScreen;
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RECT rectSurface;
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HWND hwnd;
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DWORD pitch;
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PBYTE addrOffScreen;
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//#ifdef PROFILE
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// MESAPROF profile;
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//#endif
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} *PWMC;
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#define PAGE_FILE 0xffffffff
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#endif
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* This file and its associations are partially based on the
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* Windows NT driver for Mesa, written by Mark Leaming
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* (mark@rsinc.com).
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*/
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/*
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* $Log: wmesadef.h,v
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* Revision 1.1.1.1 1999/08/19 00:55:42 jt
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* Imported source
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* Revision 1.3 1999/01/03 03:08:57 brian
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* Ted Jump's change
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*
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* Initial version 1997/6/14 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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*/
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/*
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* $Log: wmesadef.h,v
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* Revision 1.1.1.1 1999/08/19 00:55:42 jt
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* Imported source
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* Revision 1.3 1999/01/03 03:08:57 brian
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* Ted Jump's change
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*
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* Revision 2.1 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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* a new element added to wmesa_context :
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* dither_flag
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*/
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/*
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* $Log: wmesadef.h,v
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* Revision 1.1.1.1 1999/08/19 00:55:42 jt
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* Imported source
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* Revision 1.3 1999/01/03 03:08:57 brian
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* Ted Jump's change
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*
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* Revision 2.0 1996/11/15 10:54:00 CST by Li Wei(liwei@aiar.xjtu.edu.cn)
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* Initial revision
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*/
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#ifndef DDMESADEF_H
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#define DDMESADEF_H
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#include <windows.h>
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#include <GL\gl.h>
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#include "context.h"
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#ifdef DDRAW
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#include <ddraw.h>
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#endif
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//#include "profile.h"
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#define REDBITS 0x03
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#define REDSHIFT 0x00
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#define GREENBITS 0x03
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#define GREENSHIFT 0x03
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#define BLUEBITS 0x02
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#define BLUESHIFT 0x06
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typedef struct _dibSection{
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HDC hDC;
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HANDLE hFileMap;
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BOOL fFlushed;
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LPVOID base;
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}WMDIBSECTION, *PWMDIBSECTION;
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typedef struct wmesa_context{
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GLcontext *gl_ctx; /* The core GL/Mesa context */
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GLvisual *gl_visual; /* Describes the buffers */
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GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */
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HWND Window;
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HDC hDC;
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HPALETTE hPalette;
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HPALETTE hOldPalette;
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HPEN hPen;
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HPEN hOldPen;
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HCURSOR hOldCursor;
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COLORREF crColor;
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// 3D projection stuff
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RECT drawRect;
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UINT uiDIBoffset;
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// OpenGL stuff
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HPALETTE hGLPalette;
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GLuint width;
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GLuint height;
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GLuint ScanWidth;
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GLboolean db_flag; //* double buffered?
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GLboolean rgb_flag; //* RGB mode?
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GLboolean dither_flag; //* use dither when 256 color mode for RGB?
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GLuint depth; //* bits per pixel (1, 8, 24, etc)
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ULONG pixel; // current color index or RGBA pixel value
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ULONG clearpixel; //* pixel for clearing the color buffers
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PBYTE ScreenMem; // WinG memory
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BITMAPINFO *IndexFormat;
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HPALETTE hPal; // Current Palette
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HPALETTE hPalHalfTone;
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WMDIBSECTION dib;
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BITMAPINFO bmi;
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HBITMAP hbmDIB;
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HBITMAP hOldBitmap;
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HBITMAP Old_Compat_BM;
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HBITMAP Compat_BM; // Bitmap for double buffering
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PBYTE pbPixels;
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int nColors;
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BYTE cColorBits;
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int pixelformat;
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#ifdef DDRAW
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LPDIRECTDRAW lpDD; // DirectDraw object
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// LPDIRECTDRAW2 lpDD2; // DirectDraw object
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LPDIRECTDRAWSURFACE lpDDSPrimary; // DirectDraw primary surface
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LPDIRECTDRAWSURFACE lpDDSOffScreen; // DirectDraw off screen surface
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LPDIRECTDRAWPALETTE lpDDPal; // DirectDraw palette
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BOOL bActive; // is application active?
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DDSURFACEDESC ddsd;
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int fullScreen;
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int gMode ;
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#endif
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RECT rectOffScreen;
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RECT rectSurface;
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HWND hwnd;
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DWORD pitch;
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PBYTE addrOffScreen;
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//#ifdef PROFILE
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// MESAPROF profile;
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//#endif
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} *PWMC;
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#define PAGE_FILE 0xffffffff
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#endif
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