glsl parser: reject VS+in & FS+out interface blocks

Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Jordan Justen
2013-03-09 13:01:13 -08:00
parent 6d3d974e37
commit d36cb3617c
+14
View File
@@ -1935,6 +1935,20 @@ basic_interface_block:
}
}
/* From the GLSL 1.50.11 spec, section 4.3.7 ("Interface Blocks"):
* "It is illegal to have an input block in a vertex shader
* or an output block in a fragment shader"
*/
if ((state->target == vertex_shader) && $1.flags.q.in) {
_mesa_glsl_error(& @1, state,
"`in' interface block is not allowed for "
"a vertex shader\n");
} else if ((state->target == fragment_shader) && $1.flags.q.out) {
_mesa_glsl_error(& @1, state,
"`out' interface block is not allowed for "
"a fragment shader\n");
}
/* Since block arrays require names, and both features are added in
* the same language versions, we don't have to explicitly
* version-check both things.