ilo: minor cleanups for recent interface changes

Kill ilo_bind_sampler_states2 and ilo_set_sampler_views2.  Map
PIPE_FORMAT_R10G10B10A2_UINT to BRW_SURFACEFORMAT_R10G10B10A2_UINT.
This commit is contained in:
Chia-I Wu
2013-10-28 11:18:43 +08:00
parent d1d3b1e361
commit d2fdc0d634
3 changed files with 9 additions and 156 deletions
+1
View File
@@ -589,6 +589,7 @@ ilo_translate_color_format(enum pipe_format format)
[PIPE_FORMAT_R16A16_SINT] = 0,
[PIPE_FORMAT_R32A32_UINT] = 0,
[PIPE_FORMAT_R32A32_SINT] = 0,
[PIPE_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
};
int sfmt = format_mapping[format];
+2 -1
View File
@@ -286,7 +286,6 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param)
switch (param) {
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_TWO_SIDED_STENCIL:
return true;
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
@@ -428,6 +427,8 @@ ilo_get_param(struct pipe_screen *screen, enum pipe_cap param)
return ILO_MAX_VIEWPORTS;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
return true;
default:
return 0;
+6 -155
View File
@@ -307,84 +307,6 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader,
}
}
static void
ilo_bind_fragment_sampler_states(struct pipe_context *pipe,
unsigned num_samplers,
void **samplers)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT,
0, num_samplers, samplers);
if (ilo->sampler[PIPE_SHADER_FRAGMENT].count > num_samplers) {
ilo_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, num_samplers,
ilo->sampler[PIPE_SHADER_FRAGMENT].count - num_samplers, NULL);
}
}
static void
ilo_bind_vertex_sampler_states(struct pipe_context *pipe,
unsigned num_samplers,
void **samplers)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX,
0, num_samplers, samplers);
if (ilo->sampler[PIPE_SHADER_VERTEX].count > num_samplers) {
ilo_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, num_samplers,
ilo->sampler[PIPE_SHADER_VERTEX].count - num_samplers, NULL);
}
}
static void
ilo_bind_geometry_sampler_states(struct pipe_context *pipe,
unsigned num_samplers,
void **samplers)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY,
0, num_samplers, samplers);
if (ilo->sampler[PIPE_SHADER_GEOMETRY].count > num_samplers) {
ilo_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, num_samplers,
ilo->sampler[PIPE_SHADER_GEOMETRY].count - num_samplers, NULL);
}
}
static void
ilo_bind_compute_sampler_states(struct pipe_context *pipe,
unsigned start_slot,
unsigned num_samplers,
void **samplers)
{
ilo_bind_sampler_states(pipe, PIPE_SHADER_COMPUTE,
start_slot, num_samplers, samplers);
}
static void
ilo_bind_sampler_states2(struct pipe_context *pipe, unsigned shader,
unsigned start, unsigned count, void **samplers)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
ilo_bind_vertex_sampler_states(pipe, count, samplers);
break;
case PIPE_SHADER_GEOMETRY:
ilo_bind_geometry_sampler_states(pipe, count, samplers);
break;
case PIPE_SHADER_FRAGMENT:
ilo_bind_fragment_sampler_states(pipe, count, samplers);
break;
case PIPE_SHADER_COMPUTE:
ilo_bind_compute_sampler_states(pipe, start, count, samplers);
break;
}
}
static void
ilo_delete_sampler_state(struct pipe_context *pipe, void *state)
{
@@ -826,94 +748,23 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader,
dst->count = count;
}
}
static void
ilo_set_fragment_sampler_views(struct pipe_context *pipe,
unsigned num_views,
struct pipe_sampler_view **views)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_views, views);
if (ilo->view[PIPE_SHADER_FRAGMENT].count > num_views) {
ilo_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, num_views,
ilo->view[PIPE_SHADER_FRAGMENT].count - num_views, NULL);
}
ilo->dirty |= ILO_DIRTY_VIEW_FS;
}
static void
ilo_set_vertex_sampler_views(struct pipe_context *pipe,
unsigned num_views,
struct pipe_sampler_view **views)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_views, views);
if (ilo->view[PIPE_SHADER_VERTEX].count > num_views) {
ilo_set_sampler_views(pipe, PIPE_SHADER_VERTEX, num_views,
ilo->view[PIPE_SHADER_VERTEX].count - num_views, NULL);
}
ilo->dirty |= ILO_DIRTY_VIEW_VS;
}
static void
ilo_set_geometry_sampler_views(struct pipe_context *pipe,
unsigned num_views,
struct pipe_sampler_view **views)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num_views, views);
if (ilo->view[PIPE_SHADER_GEOMETRY].count > num_views) {
ilo_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, num_views,
ilo->view[PIPE_SHADER_GEOMETRY].count - num_views, NULL);
}
ilo->dirty |= ILO_DIRTY_VIEW_GS;
}
static void
ilo_set_compute_sampler_views(struct pipe_context *pipe,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **views)
{
struct ilo_context *ilo = ilo_context(pipe);
ilo_set_sampler_views(pipe, PIPE_SHADER_COMPUTE,
start_slot, num_views, views);
ilo->dirty |= ILO_DIRTY_VIEW_CS;
}
static void
ilo_set_sampler_views2(struct pipe_context *pipe, unsigned shader,
unsigned start_slot, unsigned num_views,
struct pipe_sampler_view **views)
{
switch (shader) {
case PIPE_SHADER_VERTEX:
ilo_set_vertex_sampler_views(pipe, num_views, views);
ilo->dirty |= ILO_DIRTY_VIEW_VS;
break;
case PIPE_SHADER_GEOMETRY:
ilo_set_geometry_sampler_views(pipe, num_views, views);
ilo->dirty |= ILO_DIRTY_VIEW_GS;
break;
case PIPE_SHADER_FRAGMENT:
ilo_set_fragment_sampler_views(pipe, num_views, views);
ilo->dirty |= ILO_DIRTY_VIEW_FS;
break;
case PIPE_SHADER_COMPUTE:
ilo_set_compute_sampler_views(pipe, start_slot, num_views, views);
ilo->dirty |= ILO_DIRTY_VIEW_CS;
break;
}
}
static void
ilo_set_shader_resources(struct pipe_context *pipe,
unsigned start, unsigned count,
@@ -1281,7 +1132,7 @@ ilo_init_state_functions(struct ilo_context *ilo)
ilo->base.bind_blend_state = ilo_bind_blend_state;
ilo->base.delete_blend_state = ilo_delete_blend_state;
ilo->base.create_sampler_state = ilo_create_sampler_state;
ilo->base.bind_sampler_states = ilo_bind_sampler_states2;
ilo->base.bind_sampler_states = ilo_bind_sampler_states;
ilo->base.delete_sampler_state = ilo_delete_sampler_state;
ilo->base.create_rasterizer_state = ilo_create_rasterizer_state;
ilo->base.bind_rasterizer_state = ilo_bind_rasterizer_state;
@@ -1311,7 +1162,7 @@ ilo_init_state_functions(struct ilo_context *ilo)
ilo->base.set_polygon_stipple = ilo_set_polygon_stipple;
ilo->base.set_scissor_states = ilo_set_scissor_states;
ilo->base.set_viewport_states = ilo_set_viewport_states;
ilo->base.set_sampler_views = ilo_set_sampler_views2;
ilo->base.set_sampler_views = ilo_set_sampler_views;
ilo->base.set_shader_resources = ilo_set_shader_resources;
ilo->base.set_vertex_buffers = ilo_set_vertex_buffers;
ilo->base.set_index_buffer = ilo_set_index_buffer;