make do_vertex_attrib_enable() static
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@@ -30,7 +30,8 @@
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#include "indirect_vertex_array.h"
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#include <GL/glxproto.h>
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void do_vertex_attrib_enable( GLuint index, GLboolean val )
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static void
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do_vertex_attrib_enable( GLuint index, GLboolean val )
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{
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__GLXcontext *gc = __glXGetCurrentContext();
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__GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
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