remove glmode stuff

This commit is contained in:
Brian Paul
2005-05-17 13:21:12 +00:00
parent 2ec2e94e2e
commit d2ab4eb2c2
2 changed files with 14 additions and 103 deletions
+14 -102
View File
@@ -18,6 +18,9 @@
/**
* Convert an _EGLConfig to a __GLcontextModes object.
* NOTE: This routine may be incomplete - we're only making sure that
* the fields needed by Mesa (for _mesa_create_context/framebuffer) are
* set correctly.
*/
void
_eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
@@ -26,7 +29,7 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
mode->rgbMode = GL_TRUE; /* no color index */
mode->colorIndexMode = GL_FALSE;
mode->doubleBufferMode = GL_TRUE;
mode->doubleBufferMode = GL_TRUE; /* always DB for now */
mode->stereoMode = GL_FALSE;
mode->redBits = GET_CONFIG_ATTRIB(config, EGL_RED_SIZE);
@@ -35,6 +38,8 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
mode->alphaBits = GET_CONFIG_ATTRIB(config, EGL_ALPHA_SIZE);
mode->rgbBits = GET_CONFIG_ATTRIB(config, EGL_BUFFER_SIZE);
/* no rgba masks - fix? */
mode->depthBits = GET_CONFIG_ATTRIB(config, EGL_DEPTH_SIZE);
mode->haveDepthBuffer = mode->depthBits > 0;
@@ -46,83 +51,19 @@ _eglConfigToContextModesRec(const _EGLConfig *config, __GLcontextModes *mode)
mode->level = GET_CONFIG_ATTRIB(config, EGL_LEVEL);
mode->samples = GET_CONFIG_ATTRIB(config, EGL_SAMPLES);
mode->sampleBuffers = GET_CONFIG_ATTRIB(config, EGL_SAMPLE_BUFFERS);
}
/* surface type - not really needed */
mode->visualType = GLX_TRUE_COLOR;
mode->renderType = GLX_RGBA_BIT;
}
void
_eglSetConfigAttrib(_EGLConfig *config, EGLint attr, EGLint val)
{
assert(attr >= FIRST_ATTRIB);
assert(attr < FIRST_ATTRIB + MAX_ATTRIBS);
config->Attrib[attr - FIRST_ATTRIB] = val;
switch (attr) {
case EGL_BUFFER_SIZE:
config->glmode.rgbBits = val;
break;
case EGL_ALPHA_SIZE:
config->glmode.alphaBits = val;
break;
case EGL_BLUE_SIZE:
config->glmode.blueBits = val;
break;
case EGL_GREEN_SIZE:
config->glmode.greenBits = val;
break;
case EGL_RED_SIZE:
config->glmode.redBits = val;
break;
case EGL_DEPTH_SIZE:
config->glmode.depthBits = val;
break;
case EGL_STENCIL_SIZE:
config->glmode.stencilBits = val;
break;
case EGL_CONFIG_CAVEAT:
break;
case EGL_CONFIG_ID:
break;
case EGL_LEVEL:
break;
case EGL_MAX_PBUFFER_HEIGHT:
break;
case EGL_MAX_PBUFFER_PIXELS:
break;
case EGL_MAX_PBUFFER_WIDTH:
break;
case EGL_NATIVE_RENDERABLE:
break;
case EGL_NATIVE_VISUAL_ID:
break;
case EGL_NATIVE_VISUAL_TYPE:
break;
case EGL_SAMPLES:
break;
case EGL_SAMPLE_BUFFERS:
break;
case EGL_SURFACE_TYPE:
config->glmode.drawableType = val;
break;
case EGL_TRANSPARENT_TYPE:
break;
case EGL_TRANSPARENT_BLUE_VALUE:
break;
case EGL_TRANSPARENT_GREEN_VALUE:
break;
case EGL_TRANSPARENT_RED_VALUE:
break;
case EGL_NONE:
break;
case EGL_BIND_TO_TEXTURE_RGB:
break;
case EGL_BIND_TO_TEXTURE_RGBA:
break;
case EGL_MIN_SWAP_INTERVAL:
break;
case EGL_MAX_SWAP_INTERVAL:
break;
default:
break;
}
}
@@ -615,48 +556,19 @@ _eglFillInConfigs(_EGLConfig * configs,
for (k = 0; k < num_depth_stencil_bits; k++) {
for (i = 0; i < num_db_modes; i++) {
for (j = 0; j < 2; j++) {
_eglSetConfigAttrib(config, EGL_RED_SIZE, bits[0]);
_eglSetConfigAttrib(config, EGL_GREEN_SIZE, bits[1]);
_eglSetConfigAttrib(config, EGL_BLUE_SIZE, bits[2]);
_eglSetConfigAttrib(config, EGL_ALPHA_SIZE, bits[3]);
config->glmode.redMask = masks[0];
config->glmode.greenMask = masks[1];
config->glmode.blueMask = masks[2];
config->glmode.alphaMask = masks[3];
_eglSetConfigAttrib(config, EGL_BUFFER_SIZE,
config->glmode.redBits + config->glmode.greenBits +
config->glmode.blueBits + config->glmode.alphaBits);
config->glmode.accumRedBits = 16 * j;
config->glmode.accumGreenBits = 16 * j;
config->glmode.accumBlueBits = 16 * j;
config->glmode.accumAlphaBits = (masks[3] != 0) ? 16 * j : 0;
config->glmode.visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG;
bits[0] + bits[1] + bits[2] + bits[3]);
_eglSetConfigAttrib(config, EGL_STENCIL_SIZE, stencil_bits[k]);
_eglSetConfigAttrib(config, EGL_DEPTH_SIZE, depth_bits[i]);
config->glmode.visualType = visType;
config->glmode.renderType = GLX_RGBA_BIT;
_eglSetConfigAttrib(config, EGL_SURFACE_TYPE, EGL_SCREEN_BIT_MESA |
EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
EGL_PBUFFER_BIT | EGL_PIXMAP_BIT | EGL_WINDOW_BIT);
config->glmode.rgbMode = GL_TRUE;
if (db_modes[i] == GLX_NONE) {
config->glmode.doubleBufferMode = GL_FALSE;
} else {
config->glmode.doubleBufferMode = GL_TRUE;
config->glmode.swapMethod = db_modes[i];
}
config->glmode.haveAccumBuffer = ((config->glmode.accumRedBits +
config->glmode.accumGreenBits +
config->glmode.accumBlueBits +
config->glmode.accumAlphaBits) > 0);
config->glmode.haveDepthBuffer = (config->glmode.depthBits > 0);
config->glmode.haveStencilBuffer = (config->glmode.stencilBits > 0);
config++;
}
}
-1
View File
@@ -14,7 +14,6 @@ struct _egl_config
{
EGLConfig Handle; /* the public/opaque handle which names this config */
EGLint Attrib[MAX_ATTRIBS];
__GLcontextModes glmode;
};