nir/lower_clip: handle scalarized io

Acked-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28308>
This commit is contained in:
Mike Blumenkrantz
2024-03-26 14:07:38 -04:00
committed by Marge Bot
parent 49714125d5
commit d2507a6916
+38 -26
View File
@@ -153,37 +153,44 @@ load_clipdist_input(nir_builder *b, nir_variable *in, int location_offset,
val[3] = nir_channel(b, load, 3);
}
static nir_def *
find_output_in_block(nir_block *block, unsigned location)
{
nir_foreach_instr(instr, block) {
if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if ((intr->intrinsic == nir_intrinsic_store_output ||
intr->intrinsic == nir_intrinsic_store_per_vertex_output ||
intr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
nir_intrinsic_io_semantics(intr).location == location) {
assert(nir_src_is_const(*nir_get_io_offset_src(intr)));
return intr->src[0].ssa;
}
}
}
return NULL;
}
/* TODO: maybe this would be a useful helper?
* NOTE: assumes each output is written exactly once (and unconditionally)
* so if needed nir_lower_outputs_to_temporaries()
*/
static nir_def *
find_output(nir_shader *shader, unsigned location)
find_output(nir_builder *b, unsigned location)
{
nir_def *def = NULL;
nir_foreach_function_impl(impl, shader) {
nir_def *components[4] = {NULL};
nir_instr *first = NULL;
unsigned found = 0;
nir_foreach_function_impl(impl, b->shader) {
nir_foreach_block_reverse(block, impl) {
nir_def *new_def = find_output_in_block(block, location);
nir_def *new_def = NULL;
nir_foreach_instr_reverse(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if ((intr->intrinsic == nir_intrinsic_store_output ||
intr->intrinsic == nir_intrinsic_store_per_vertex_output ||
intr->intrinsic == nir_intrinsic_store_per_primitive_output) &&
nir_intrinsic_io_semantics(intr).location == location) {
assert(nir_src_is_const(*nir_get_io_offset_src(intr)));
int wrmask = nir_intrinsic_write_mask(intr);
if (intr->num_components == 4 && wrmask == 0xf) {
new_def = intr->src[0].ssa;
} else {
int c = nir_intrinsic_component(intr);
assert(intr->num_components == 1 && wrmask == 0x1);
assert(!components[c]);
components[c] = intr->src[0].ssa;
if (!first)
first = &intr->instr;
found++;
}
}
}
assert(!(new_def && def));
if (!def)
def = new_def;
@@ -193,11 +200,16 @@ find_output(nir_shader *shader, unsigned location)
* builds just assume all is well and bail when we
* find first:
*/
if (def)
if (def || found == 4)
break;
#endif
}
}
assert(def || found == 4);
if (found) {
b->cursor = nir_after_instr(first);
def = nir_vec(b, components, 4);
}
return def;
}
@@ -272,9 +284,9 @@ lower_clip_outputs(nir_builder *b, nir_variable *position,
}
} else {
if (b->shader->info.outputs_written & VARYING_BIT_CLIP_VERTEX)
cv = find_output(b->shader, VARYING_SLOT_CLIP_VERTEX);
cv = find_output(b, VARYING_SLOT_CLIP_VERTEX);
else {
cv = find_output(b->shader, VARYING_SLOT_POS);
cv = find_output(b, VARYING_SLOT_POS);
}
}