vk/allocator: Add a concept of a slave block pool

We probably need a better name but this will do for now.
This commit is contained in:
Jason Ekstrand
2015-05-18 19:55:34 -07:00
parent 997596e4c4
commit d24f8245db
2 changed files with 42 additions and 0 deletions
+39
View File
@@ -221,6 +221,39 @@ anv_block_pool_init(struct anv_block_pool *pool,
anv_block_pool_grow(pool);
}
/** Initializes a block pool that is a slave of another
*
* The newly initialized pool is not a block pool on its own but it rather
* takes a fixed number of blocks from the master pool and hands them out.
* In some sense, it's nothing more than a glorified free list. However,
* since it is a block pool, it can be used to back a pool or stream.
*/
void
anv_block_pool_init_slave(struct anv_block_pool *pool,
struct anv_block_pool *master_pool,
uint32_t num_blocks)
{
pool->device = NULL;
/* We don't have backing storage */
pool->bo.gem_handle = 0;
pool->bo.offset = 0;
pool->size = 0;
pool->next_block = 0;
pool->block_size = master_pool->block_size;
pool->free_list = ANV_FREE_LIST_EMPTY;
anv_vector_init(&pool->mmap_cleanups,
round_to_power_of_two(sizeof(struct anv_mmap_cleanup)), 128);
/* Pull N blocks off the master pool and put them on this pool */
for (uint32_t i = 0; i < num_blocks; i++) {
uint32_t block = anv_block_pool_alloc(master_pool);
pool->map = master_pool->map;
anv_block_pool_free(pool, block);
}
}
/* The memfd path lets us create a map for an fd and lets us grow and remap
* without copying. It breaks valgrind however, so we have a MAP_ANONYMOUS
* path we can take for valgrind debugging. */
@@ -258,6 +291,12 @@ anv_block_pool_grow(struct anv_block_pool *pool)
int gem_handle;
struct anv_mmap_cleanup *cleanup;
/* If we don't have a device then we can't resize the pool. This can be
* the case if the pool is a slave pool.
*/
if (pool->device == NULL)
return -1;
if (pool->size == 0) {
size = 32 * pool->block_size;
} else {
+3
View File
@@ -233,6 +233,9 @@ struct anv_state_stream {
void anv_block_pool_init(struct anv_block_pool *pool,
struct anv_device *device, uint32_t block_size);
void anv_block_pool_init_slave(struct anv_block_pool *pool,
struct anv_block_pool *master_pool,
uint32_t num_blocks);
void anv_block_pool_finish(struct anv_block_pool *pool);
uint32_t anv_block_pool_alloc(struct anv_block_pool *pool);
void anv_block_pool_free(struct anv_block_pool *pool, uint32_t offset);