r600g: suballocate memory for fetch shaders from a large buffer

Fetch shaders are usually destroyed at the context destruction by the state
tracker, so we can put them all in a large buffer without wasting memory.

This reduces the number of relocations sent to the kernel a little bit.

Tested-by: Aaron Watry <awatry@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Marek Olšák
2012-12-09 18:51:31 +01:00
parent 8df3855eed
commit d225d076a9
6 changed files with 37 additions and 19 deletions
+3 -3
View File
@@ -2367,12 +2367,12 @@ static void evergreen_emit_vertex_fetch_shader(struct r600_context *rctx, struct
{
struct radeon_winsys_cs *cs = rctx->cs;
struct r600_cso_state *state = (struct r600_cso_state*)a;
struct r600_resource *shader = (struct r600_resource*)state->cso;
struct r600_fetch_shader *shader = (struct r600_fetch_shader*)state->cso;
r600_write_context_reg(cs, R_0288A4_SQ_PGM_START_FS,
r600_resource_va(rctx->context.screen, &shader->b.b) >> 8);
(r600_resource_va(rctx->context.screen, &shader->buffer->b.b) + shader->offset) >> 8);
r600_write_value(cs, PKT3(PKT3_NOP, 0, 0));
r600_write_value(cs, r600_context_bo_reloc(rctx, shader, RADEON_USAGE_READ));
r600_write_value(cs, r600_context_bo_reloc(rctx, shader->buffer, RADEON_USAGE_READ));
}
void evergreen_init_state_functions(struct r600_context *rctx)
+14 -12
View File
@@ -2766,7 +2766,7 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
unsigned format, num_format, format_comp, endian;
uint32_t *bytecode;
int i, j, r, fs_size;
struct r600_resource *fetch_shader;
struct r600_fetch_shader *shader;
assert(count < 32);
@@ -2873,22 +2873,25 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
fs_size = bc.ndw*4;
fetch_shader = (struct r600_resource*)
pipe_buffer_create(rctx->context.screen,
PIPE_BIND_CUSTOM,
PIPE_USAGE_IMMUTABLE, fs_size);
if (fetch_shader == NULL) {
/* Allocate the CSO. */
shader = CALLOC_STRUCT(r600_fetch_shader);
if (!shader) {
r600_bytecode_clear(&bc);
return NULL;
}
bytecode = rctx->ws->buffer_map(fetch_shader->cs_buf, rctx->cs, PIPE_TRANSFER_WRITE);
if (bytecode == NULL) {
u_suballocator_alloc(rctx->allocator_fetch_shader, fs_size, &shader->offset,
(struct pipe_resource**)&shader->buffer);
if (!shader->buffer) {
r600_bytecode_clear(&bc);
pipe_resource_reference((struct pipe_resource**)&fetch_shader, NULL);
FREE(shader);
return NULL;
}
bytecode = rctx->ws->buffer_map(shader->buffer->cs_buf, rctx->cs,
PIPE_TRANSFER_WRITE | PIPE_TRANSFER_UNSYNCHRONIZED);
bytecode += shader->offset / 4;
if (R600_BIG_ENDIAN) {
for (i = 0; i < fs_size / 4; ++i) {
bytecode[i] = bswap_32(bc.bytecode[i]);
@@ -2896,11 +2899,10 @@ void *r600_create_vertex_fetch_shader(struct pipe_context *ctx,
} else {
memcpy(bytecode, bc.bytecode, fs_size);
}
rctx->ws->buffer_unmap(shader->buffer->cs_buf);
rctx->ws->buffer_unmap(fetch_shader->cs_buf);
r600_bytecode_clear(&bc);
return fetch_shader;
return shader;
}
void r600_bytecode_alu_read(struct r600_bytecode_alu *alu, uint32_t word0, uint32_t word1)
+8
View File
@@ -188,6 +188,9 @@ static void r600_destroy_context(struct pipe_context *context)
if (rctx->allocator_so_filled_size) {
u_suballocator_destroy(rctx->allocator_so_filled_size);
}
if (rctx->allocator_fetch_shader) {
u_suballocator_destroy(rctx->allocator_fetch_shader);
}
util_slab_destroy(&rctx->pool_transfers);
r600_release_command_buffer(&rctx->start_cs_cmd);
@@ -294,6 +297,11 @@ static struct pipe_context *r600_create_context(struct pipe_screen *screen, void
if (!rctx->uploader)
goto fail;
rctx->allocator_fetch_shader = u_suballocator_create(&rctx->context, 64 * 1024, 256,
0, PIPE_USAGE_STATIC, FALSE);
if (!rctx->allocator_fetch_shader)
goto fail;
rctx->allocator_so_filled_size = u_suballocator_create(&rctx->context, 4096, 4,
0, PIPE_USAGE_STATIC, TRUE);
if (!rctx->allocator_so_filled_size)
+6
View File
@@ -383,6 +383,11 @@ struct r600_scissor_state
bool enable; /* r6xx only */
};
struct r600_fetch_shader {
struct r600_resource *buffer;
unsigned offset;
};
struct r600_context {
struct pipe_context context;
struct r600_screen *screen;
@@ -391,6 +396,7 @@ struct r600_context {
struct blitter_context *blitter;
struct u_upload_mgr *uploader;
struct u_suballocator *allocator_so_filled_size;
struct u_suballocator *allocator_fetch_shader;
struct util_slab_mempool pool_transfers;
/* Hardware info. */
+3 -3
View File
@@ -2117,11 +2117,11 @@ static void r600_emit_vertex_fetch_shader(struct r600_context *rctx, struct r600
{
struct radeon_winsys_cs *cs = rctx->cs;
struct r600_cso_state *state = (struct r600_cso_state*)a;
struct r600_resource *shader = (struct r600_resource*)state->cso;
struct r600_fetch_shader *shader = (struct r600_fetch_shader*)state->cso;
r600_write_context_reg(cs, R_028894_SQ_PGM_START_FS, 0);
r600_write_context_reg(cs, R_028894_SQ_PGM_START_FS, shader->offset >> 8);
r600_write_value(cs, PKT3(PKT3_NOP, 0, 0));
r600_write_value(cs, r600_context_bo_reloc(rctx, shader, RADEON_USAGE_READ));
r600_write_value(cs, r600_context_bo_reloc(rctx, shader->buffer, RADEON_USAGE_READ));
}
void r600_init_state_functions(struct r600_context *rctx)
+3 -1
View File
@@ -470,7 +470,9 @@ static void r600_bind_vertex_elements(struct pipe_context *ctx, void *state)
static void r600_delete_vertex_elements(struct pipe_context *ctx, void *state)
{
pipe_resource_reference((struct pipe_resource**)&state, NULL);
struct r600_fetch_shader *shader = (struct r600_fetch_shader*)state;
pipe_resource_reference((struct pipe_resource**)&shader->buffer, NULL);
FREE(shader);
}
static void r600_set_index_buffer(struct pipe_context *ctx,