mesa/st: remove conditionals for driver state bits that are always set.

Just removes some conditional checks that never work out now.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14261>
This commit is contained in:
Dave Airlie
2021-12-20 13:23:41 +10:00
committed by Marge Bot
parent 86a7a36164
commit d2148af2ca
3 changed files with 5 additions and 11 deletions
+1 -2
View File
@@ -850,8 +850,7 @@ _mesa_AlphaFunc( GLenum func, GLclampf ref )
case GL_NOTEQUAL:
case GL_GEQUAL:
case GL_ALWAYS:
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewAlphaTest ? 0 : _NEW_COLOR,
GL_COLOR_BUFFER_BIT);
FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT);
ctx->NewDriverState |= ctx->DriverFlags.NewAlphaTest;
ctx->Color.AlphaFunc = func;
ctx->Color.AlphaRefUnclamped = ref;
+3 -6
View File
@@ -353,8 +353,7 @@ _mesa_set_multisample(struct gl_context *ctx, GLboolean state)
/* GL compatibility needs Multisample.Enable to determine program state
* constants.
*/
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES ||
!ctx->DriverFlags.NewMultisampleEnable) {
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) {
FLUSH_VERTICES(ctx, _NEW_MULTISAMPLE, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT);
} else {
FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT | GL_ENABLE_BIT);
@@ -462,8 +461,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
/* The compatibility profile needs _NEW_TRANSFORM to transform
* clip planes according to the projection matrix.
*/
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES ||
!ctx->DriverFlags.NewClipPlaneEnable) {
if (ctx->API == API_OPENGL_COMPAT || ctx->API == API_OPENGLES) {
FLUSH_VERTICES(ctx, _NEW_TRANSFORM,
GL_TRANSFORM_BIT | GL_ENABLE_BIT);
} else {
@@ -1048,8 +1046,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
goto invalid_enum_error;
if (ctx->Multisample.SampleShading == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewSampleShading ? 0 :
_NEW_MULTISAMPLE,
FLUSH_VERTICES(ctx, 0,
GL_MULTISAMPLE_BIT | GL_ENABLE_BIT);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
ctx->Multisample.SampleShading = state;
+1 -3
View File
@@ -192,9 +192,7 @@ min_sample_shading(struct gl_context *ctx, GLclampf value)
if (ctx->Multisample.MinSampleShadingValue == value)
return;
FLUSH_VERTICES(ctx,
ctx->DriverFlags.NewSampleShading ? 0 : _NEW_MULTISAMPLE,
GL_MULTISAMPLE_BIT);
FLUSH_VERTICES(ctx, 0, GL_MULTISAMPLE_BIT);
ctx->NewDriverState |= ctx->DriverFlags.NewSampleShading;
ctx->Multisample.MinSampleShadingValue = value;
}