gallium: Add st_api.h.
This is a new interface to be implemented by st/mesa, st/vesa, and the window system APIs such as EGL or GLX.
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/**********************************************************
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* Copyright 2010 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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#ifndef _ST_API_H_
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#define _ST_API_H_
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#include "pipe/p_compiler.h"
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#include "pipe/p_format.h"
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/**
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* \file API for communication between state trackers and state tracker
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* managers.
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*
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* While both are state tackers, we use the term state tracker for rendering
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* APIs such as OpenGL or OpenVG, and state tracker manager for window system
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* APIs such as EGL or GLX in this file.
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*
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* This file defines an API to be implemented by both state trackers and state
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* tracker managers.
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*/
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/**
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* The entry points of the state trackers.
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*/
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#define ST_MODULE_OPENGL_SYMBOL "st_module_OpenGL"
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#define ST_MODULE_OPENGL_ES1_SYMBOL "st_module_OpenGL_ES1"
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#define ST_MODULE_OPENGL_ES2_SYMBOL "st_module_OpenGL_ES2"
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#define ST_MODULE_OPENVG_SYMBOL "st_module_OpenVG"
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/**
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* The supported rendering API of a state tracker.
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*/
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enum st_api_type {
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ST_API_OPENGL,
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ST_API_OPENGL_ES1,
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ST_API_OPENGL_ES2,
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ST_API_OPENVG,
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ST_API_COUNT
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};
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/**
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* Used in st_context_iface->teximage.
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*/
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enum st_texture_type {
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ST_TEXTURE_1D,
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ST_TEXTURE_2D,
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ST_TEXTURE_3D,
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ST_TEXTURE_RECT,
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};
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/**
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* Available attachments of framebuffer.
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*/
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enum st_attachment_type {
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ST_ATTACHMENT_FRONT_LEFT,
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ST_ATTACHMENT_BACK_LEFT,
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ST_ATTACHMENT_FRONT_RIGHT,
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ST_ATTACHMENT_BACK_RIGHT,
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ST_ATTACHMENT_DEPTH_STENCIL,
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ST_ATTACHMENT_ACCUM,
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ST_ATTACHMENT_SAMPLE,
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ST_ATTACHMENT_COUNT,
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ST_ATTACHMENT_INVALID = -1
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};
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/* for buffer_mask in st_visual */
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#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
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#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
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#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
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#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
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#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
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#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
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#define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
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/**
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* Enumerations of state tracker context resources.
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*/
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enum st_context_resource_type {
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
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ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE,
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};
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/**
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* The return type of st_api->get_proc_address.
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*/
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typedef void (*st_proc_t)(void);
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struct pipe_context;
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struct pipe_texture;
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struct pipe_fence_handle;
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/**
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* Used in st_context_iface->get_resource_for_egl_image.
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*/
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struct st_context_resource
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{
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/* these fields are filled by the caller */
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enum st_context_resource_type type;
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void *resource;
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/* this is owned by the caller */
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struct pipe_texture *texture;
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};
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/**
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* Used in st_manager_iface->get_egl_image.
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*/
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struct st_egl_image
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{
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/* these fields are filled by the caller */
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struct st_context_iface *stctxi;
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void *egl_image;
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/* this is owned by the caller */
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struct pipe_texture *texture;
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unsigned face;
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unsigned level;
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unsigned zslice;
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};
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/**
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* Represent the visual of a framebuffer.
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*/
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struct st_visual
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{
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/**
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* Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
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*/
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unsigned buffer_mask;
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/**
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* Buffer formats. The formats are always set even when the buffer is
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* not available.
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*/
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enum pipe_format color_format;
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enum pipe_format depth_stencil_format;
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enum pipe_format accum_format;
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int samples;
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/**
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* Desired render buffer.
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*/
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enum st_attachment_type render_buffer;
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};
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/**
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* Represent a windowing system drawable.
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*
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* The framebuffer is implemented by the state tracker manager and
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* used by the state trackers.
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*
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* Instead of the winsys pokeing into the API context to figure
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* out what buffers that might be needed in the future by the API
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* context, it calls into the framebuffer to get the textures.
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*
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* This structure along with the notify_invalid_framebuffer
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* allows framebuffers to be shared between different threads
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* but at the same make the API context free from thread
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* syncronisation primitves, with the exception of a small
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* atomic flag used for notification of framebuffer dirty status.
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*
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* The thread syncronisation is put inside the framebuffer
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* and only called once the framebuffer has become dirty.
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*/
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struct st_framebuffer_iface
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{
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/**
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* Available for the state tracker manager to use.
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*/
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void *st_manager_private;
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/**
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* The visual of a framebuffer.
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*/
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const struct st_visual *visual;
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/**
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* Flush the front buffer.
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*
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* On some window systems, changes to the front buffers are not immediately
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* visible. They need to be flushed.
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*
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* @att is one of the front buffer attachments.
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*/
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boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
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enum st_attachment_type statt);
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/**
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* The state tracker asks for the textures it needs.
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*
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* It should try to only ask for attachments that it currently renders
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* to, thus allowing the winsys to delay the allocation of textures not
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* needed. For example front buffer attachments are not needed if you
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* only do back buffer rendering.
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*
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* The implementor of this function needs to also ensure
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* thread safty as this call might be done from multiple threads.
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*
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* The returned textures are owned by the caller. They should be
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* unreferenced when no longer used. If this function is called multiple
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* times with different sets of attachments, those buffers not included in
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* the last call might be destroyed. This behavior might change in the
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* future.
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*/
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boolean (*validate)(struct st_framebuffer_iface *stfbi,
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const enum st_attachment_type *statts,
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unsigned count,
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struct pipe_texture **out);
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};
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/**
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* Represent a rendering context.
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*
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* This entity is created from st_api and used by the state tracker manager.
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*/
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struct st_context_iface
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{
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/**
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* Available for the state tracker and the manager to use.
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*/
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void *st_context_private;
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void *st_manager_private;
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/**
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* Destroy the context.
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*/
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void (*destroy)(struct st_context_iface *stctxi);
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/**
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* Invalidate the current textures that was taken from a framebuffer.
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*
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* The state tracker manager calls this function to let the rendering
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* context know that it should update the textures it got from
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* st_framebuffer_iface::validate. It should do so at the latest time possible.
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* Possible right before sending triangles to the pipe context.
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*
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* For certain platforms this function might be called from a thread other
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* than the thread that the context is currently bound in, and must
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* therefore be thread safe. But it is the state tracker manager's
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* responsibility to make sure that the framebuffer is bound to the context
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* and the API context is current for the duration of this call.
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*
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* Thus reducing the sync primitive needed to a single atomic flag.
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*/
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void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
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struct st_framebuffer_iface *stfbi);
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/**
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* Flush all drawing from context to the pipe also flushes the pipe.
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*/
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void (*flush)(struct st_context_iface *stctxi, unsigned flags,
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struct pipe_fence_handle **fence);
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/**
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* Replace the texture image of a texture object at the specified level.
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*
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* This function is optional.
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*/
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boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
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int level, enum pipe_format internal_format,
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struct pipe_texture *tex, boolean mipmap);
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/**
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* Used to implement glXCopyContext.
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*/
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void (*copy)(struct st_context_iface *stctxi,
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struct st_context_iface *stsrci, unsigned mask);
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/**
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* Look up and return the info of a resource for EGLImage.
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*
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* This function is optional.
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*/
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boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
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struct st_context_resource *stres);
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};
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/**
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* Represent a state tracker manager.
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*
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* This interface is implemented by the state tracker manager. It corresponds
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* to a "display" in the window system.
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*/
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struct st_manager
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{
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struct pipe_screen *screen;
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/**
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* Look up and return the info of an EGLImage.
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*
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* This function is optional.
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*/
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boolean (*get_egl_image)(struct st_manager *smapi,
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struct st_egl_image *stimg);
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};
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/**
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* Represent a rendering API such as OpenGL or OpenVG.
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*
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* Implemented by the state tracker and used by the state tracker manager.
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*/
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struct st_api
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{
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/**
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* Destroy the API.
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*/
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void (*destroy)(struct st_api *stapi);
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/**
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* Return an API entry point.
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*
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* For GL this is the same as _glapi_get_proc_address.
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*/
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st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
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/**
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* Return true if the visual is supported by the state tracker.
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*/
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boolean (*is_visual_supported)(struct st_api *stapi,
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const struct st_visual *visual);
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/**
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* Create a rendering context.
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*/
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struct st_context_iface *(*create_context)(struct st_api *stapi,
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struct st_manager *smapi,
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const struct st_visual *visual,
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struct st_context_iface *stsharei);
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/**
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* Bind the context to the calling thread with draw and read as drawables.
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*
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* The framebuffers might have different visuals than the context does.
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*/
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boolean (*make_current)(struct st_api *stapi,
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struct st_context_iface *stctxi,
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struct st_framebuffer_iface *stdrawi,
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struct st_framebuffer_iface *streadi);
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/**
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* Get the currently bound context in the calling thread.
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*/
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struct st_context_iface *(*get_current)(struct st_api *stapi);
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};
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/**
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* Represent a state tracker.
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*
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* This is the entry point of a state tracker.
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*/
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struct st_module
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{
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enum st_api_type api;
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struct st_api *(*create_api)(void);
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};
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/**
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* Return true if the visual has the specified buffers.
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*/
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static INLINE boolean
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st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
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{
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return ((visual->buffer_mask & mask) == mask);
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}
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/* these symbols may need to be dynamically lookup up */
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extern PUBLIC const struct st_module st_module_OpenGL;
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extern PUBLIC const struct st_module st_module_OpenGL_ES1;
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extern PUBLIC const struct st_module st_module_OpenGL_ES2;
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extern PUBLIC const struct st_module st_module_OpenVG;
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#endif /* _ST_API_H_ */
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