gallium: Add st_api.h.

This is a new interface to be implemented by st/mesa, st/vesa, and the
window system APIs such as EGL or GLX.
This commit is contained in:
Chia-I Wu
2010-02-07 00:52:02 +08:00
parent e574b79485
commit d2083056d5
+407
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/**********************************************************
* Copyright 2010 VMware, Inc. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************/
#ifndef _ST_API_H_
#define _ST_API_H_
#include "pipe/p_compiler.h"
#include "pipe/p_format.h"
/**
* \file API for communication between state trackers and state tracker
* managers.
*
* While both are state tackers, we use the term state tracker for rendering
* APIs such as OpenGL or OpenVG, and state tracker manager for window system
* APIs such as EGL or GLX in this file.
*
* This file defines an API to be implemented by both state trackers and state
* tracker managers.
*/
/**
* The entry points of the state trackers.
*/
#define ST_MODULE_OPENGL_SYMBOL "st_module_OpenGL"
#define ST_MODULE_OPENGL_ES1_SYMBOL "st_module_OpenGL_ES1"
#define ST_MODULE_OPENGL_ES2_SYMBOL "st_module_OpenGL_ES2"
#define ST_MODULE_OPENVG_SYMBOL "st_module_OpenVG"
/**
* The supported rendering API of a state tracker.
*/
enum st_api_type {
ST_API_OPENGL,
ST_API_OPENGL_ES1,
ST_API_OPENGL_ES2,
ST_API_OPENVG,
ST_API_COUNT
};
/**
* Used in st_context_iface->teximage.
*/
enum st_texture_type {
ST_TEXTURE_1D,
ST_TEXTURE_2D,
ST_TEXTURE_3D,
ST_TEXTURE_RECT,
};
/**
* Available attachments of framebuffer.
*/
enum st_attachment_type {
ST_ATTACHMENT_FRONT_LEFT,
ST_ATTACHMENT_BACK_LEFT,
ST_ATTACHMENT_FRONT_RIGHT,
ST_ATTACHMENT_BACK_RIGHT,
ST_ATTACHMENT_DEPTH_STENCIL,
ST_ATTACHMENT_ACCUM,
ST_ATTACHMENT_SAMPLE,
ST_ATTACHMENT_COUNT,
ST_ATTACHMENT_INVALID = -1
};
/* for buffer_mask in st_visual */
#define ST_ATTACHMENT_FRONT_LEFT_MASK (1 << ST_ATTACHMENT_FRONT_LEFT)
#define ST_ATTACHMENT_BACK_LEFT_MASK (1 << ST_ATTACHMENT_BACK_LEFT)
#define ST_ATTACHMENT_FRONT_RIGHT_MASK (1 << ST_ATTACHMENT_FRONT_RIGHT)
#define ST_ATTACHMENT_BACK_RIGHT_MASK (1 << ST_ATTACHMENT_BACK_RIGHT)
#define ST_ATTACHMENT_DEPTH_STENCIL_MASK (1 << ST_ATTACHMENT_DEPTH_STENCIL)
#define ST_ATTACHMENT_ACCUM_MASK (1 << ST_ATTACHMENT_ACCUM)
#define ST_ATTACHMENT_SAMPLE_MASK (1 << ST_ATTACHMENT_SAMPLE)
/**
* Enumerations of state tracker context resources.
*/
enum st_context_resource_type {
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_2D,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_3D,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_X,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_X,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Y,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_POSITIVE_Z,
ST_CONTEXT_RESOURCE_OPENGL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
ST_CONTEXT_RESOURCE_OPENGL_RENDERBUFFER,
ST_CONTEXT_RESOURCE_OPENVG_PARENT_IMAGE,
};
/**
* The return type of st_api->get_proc_address.
*/
typedef void (*st_proc_t)(void);
struct pipe_context;
struct pipe_texture;
struct pipe_fence_handle;
/**
* Used in st_context_iface->get_resource_for_egl_image.
*/
struct st_context_resource
{
/* these fields are filled by the caller */
enum st_context_resource_type type;
void *resource;
/* this is owned by the caller */
struct pipe_texture *texture;
};
/**
* Used in st_manager_iface->get_egl_image.
*/
struct st_egl_image
{
/* these fields are filled by the caller */
struct st_context_iface *stctxi;
void *egl_image;
/* this is owned by the caller */
struct pipe_texture *texture;
unsigned face;
unsigned level;
unsigned zslice;
};
/**
* Represent the visual of a framebuffer.
*/
struct st_visual
{
/**
* Available buffers. Tested with ST_FRAMEBUFFER_*_MASK.
*/
unsigned buffer_mask;
/**
* Buffer formats. The formats are always set even when the buffer is
* not available.
*/
enum pipe_format color_format;
enum pipe_format depth_stencil_format;
enum pipe_format accum_format;
int samples;
/**
* Desired render buffer.
*/
enum st_attachment_type render_buffer;
};
/**
* Represent a windowing system drawable.
*
* The framebuffer is implemented by the state tracker manager and
* used by the state trackers.
*
* Instead of the winsys pokeing into the API context to figure
* out what buffers that might be needed in the future by the API
* context, it calls into the framebuffer to get the textures.
*
* This structure along with the notify_invalid_framebuffer
* allows framebuffers to be shared between different threads
* but at the same make the API context free from thread
* syncronisation primitves, with the exception of a small
* atomic flag used for notification of framebuffer dirty status.
*
* The thread syncronisation is put inside the framebuffer
* and only called once the framebuffer has become dirty.
*/
struct st_framebuffer_iface
{
/**
* Available for the state tracker manager to use.
*/
void *st_manager_private;
/**
* The visual of a framebuffer.
*/
const struct st_visual *visual;
/**
* Flush the front buffer.
*
* On some window systems, changes to the front buffers are not immediately
* visible. They need to be flushed.
*
* @att is one of the front buffer attachments.
*/
boolean (*flush_front)(struct st_framebuffer_iface *stfbi,
enum st_attachment_type statt);
/**
* The state tracker asks for the textures it needs.
*
* It should try to only ask for attachments that it currently renders
* to, thus allowing the winsys to delay the allocation of textures not
* needed. For example front buffer attachments are not needed if you
* only do back buffer rendering.
*
* The implementor of this function needs to also ensure
* thread safty as this call might be done from multiple threads.
*
* The returned textures are owned by the caller. They should be
* unreferenced when no longer used. If this function is called multiple
* times with different sets of attachments, those buffers not included in
* the last call might be destroyed. This behavior might change in the
* future.
*/
boolean (*validate)(struct st_framebuffer_iface *stfbi,
const enum st_attachment_type *statts,
unsigned count,
struct pipe_texture **out);
};
/**
* Represent a rendering context.
*
* This entity is created from st_api and used by the state tracker manager.
*/
struct st_context_iface
{
/**
* Available for the state tracker and the manager to use.
*/
void *st_context_private;
void *st_manager_private;
/**
* Destroy the context.
*/
void (*destroy)(struct st_context_iface *stctxi);
/**
* Invalidate the current textures that was taken from a framebuffer.
*
* The state tracker manager calls this function to let the rendering
* context know that it should update the textures it got from
* st_framebuffer_iface::validate. It should do so at the latest time possible.
* Possible right before sending triangles to the pipe context.
*
* For certain platforms this function might be called from a thread other
* than the thread that the context is currently bound in, and must
* therefore be thread safe. But it is the state tracker manager's
* responsibility to make sure that the framebuffer is bound to the context
* and the API context is current for the duration of this call.
*
* Thus reducing the sync primitive needed to a single atomic flag.
*/
void (*notify_invalid_framebuffer)(struct st_context_iface *stctxi,
struct st_framebuffer_iface *stfbi);
/**
* Flush all drawing from context to the pipe also flushes the pipe.
*/
void (*flush)(struct st_context_iface *stctxi, unsigned flags,
struct pipe_fence_handle **fence);
/**
* Replace the texture image of a texture object at the specified level.
*
* This function is optional.
*/
boolean (*teximage)(struct st_context_iface *stctxi, enum st_texture_type target,
int level, enum pipe_format internal_format,
struct pipe_texture *tex, boolean mipmap);
/**
* Used to implement glXCopyContext.
*/
void (*copy)(struct st_context_iface *stctxi,
struct st_context_iface *stsrci, unsigned mask);
/**
* Look up and return the info of a resource for EGLImage.
*
* This function is optional.
*/
boolean (*get_resource_for_egl_image)(struct st_context_iface *stctxi,
struct st_context_resource *stres);
};
/**
* Represent a state tracker manager.
*
* This interface is implemented by the state tracker manager. It corresponds
* to a "display" in the window system.
*/
struct st_manager
{
struct pipe_screen *screen;
/**
* Look up and return the info of an EGLImage.
*
* This function is optional.
*/
boolean (*get_egl_image)(struct st_manager *smapi,
struct st_egl_image *stimg);
};
/**
* Represent a rendering API such as OpenGL or OpenVG.
*
* Implemented by the state tracker and used by the state tracker manager.
*/
struct st_api
{
/**
* Destroy the API.
*/
void (*destroy)(struct st_api *stapi);
/**
* Return an API entry point.
*
* For GL this is the same as _glapi_get_proc_address.
*/
st_proc_t (*get_proc_address)(struct st_api *stapi, const char *procname);
/**
* Return true if the visual is supported by the state tracker.
*/
boolean (*is_visual_supported)(struct st_api *stapi,
const struct st_visual *visual);
/**
* Create a rendering context.
*/
struct st_context_iface *(*create_context)(struct st_api *stapi,
struct st_manager *smapi,
const struct st_visual *visual,
struct st_context_iface *stsharei);
/**
* Bind the context to the calling thread with draw and read as drawables.
*
* The framebuffers might have different visuals than the context does.
*/
boolean (*make_current)(struct st_api *stapi,
struct st_context_iface *stctxi,
struct st_framebuffer_iface *stdrawi,
struct st_framebuffer_iface *streadi);
/**
* Get the currently bound context in the calling thread.
*/
struct st_context_iface *(*get_current)(struct st_api *stapi);
};
/**
* Represent a state tracker.
*
* This is the entry point of a state tracker.
*/
struct st_module
{
enum st_api_type api;
struct st_api *(*create_api)(void);
};
/**
* Return true if the visual has the specified buffers.
*/
static INLINE boolean
st_visual_have_buffers(const struct st_visual *visual, unsigned mask)
{
return ((visual->buffer_mask & mask) == mask);
}
/* these symbols may need to be dynamically lookup up */
extern PUBLIC const struct st_module st_module_OpenGL;
extern PUBLIC const struct st_module st_module_OpenGL_ES1;
extern PUBLIC const struct st_module st_module_OpenGL_ES2;
extern PUBLIC const struct st_module st_module_OpenVG;
#endif /* _ST_API_H_ */