pan/midgard: Hoist temporary coordinate for cubemaps

We'll reuse some of this code for shadow samplers, which are represented
by a distinct source in NIR.

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3125>
This commit is contained in:
Alyssa Rosenzweig
2019-12-16 17:02:36 -05:00
committed by Marge Bot
parent 96df5f1fbf
commit d183f84585
+18 -12
View File
@@ -1728,6 +1728,11 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
}
};
/* We may need a temporary for the coordinate */
bool needs_temp_coord = (midgard_texop == TEXTURE_OP_TEXEL_FETCH);
unsigned coords = needs_temp_coord ? make_compiler_temp_reg(ctx) : 0;
for (unsigned i = 0; i < instr->num_srcs; ++i) {
int index = nir_src_index(ctx, &instr->src[i].src);
unsigned nr_components = nir_src_num_components(instr->src[i].src);
@@ -1736,23 +1741,24 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
case nir_tex_src_coord: {
emit_explicit_constant(ctx, index, index);
if (needs_temp_coord) {
/* mov coord_temp, coords */
midgard_instruction mov = v_mov(index, coords);
mov.mask = 0x3;
emit_mir_instruction(ctx, mov);
} else {
coords = index;
}
/* Texelfetch coordinates uses all four elements
* (xyz/index) regardless of texture dimensionality,
* which means it's necessary to zero the unused
* components to keep everything happy */
if (midgard_texop == TEXTURE_OP_TEXEL_FETCH) {
unsigned old_index = index;
index = make_compiler_temp_reg(ctx);
/* mov index, old_index */
midgard_instruction mov = v_mov(old_index, index);
mov.mask = 0x3;
emit_mir_instruction(ctx, mov);
/* mov index.zw, #0 */
mov = v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), index);
midgard_instruction mov =
v_mov(SSA_FIXED_REGISTER(REGISTER_CONSTANT), coords);
mov.has_constants = true;
mov.mask = (1 << COMPONENT_Z) | (1 << COMPONENT_W);
emit_mir_instruction(ctx, mov);
@@ -1768,7 +1774,7 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
unsigned temp = make_compiler_temp(ctx);
midgard_instruction ld = m_ld_cubemap_coords(temp, 0);
ld.src[1] = index;
ld.src[1] = coords;
ld.mask = 0x3; /* xy */
ld.load_store.arg_1 = 0x20;
ld.swizzle[1][3] = COMPONENT_X;
@@ -1779,7 +1785,7 @@ emit_texop_native(compiler_context *ctx, nir_tex_instr *instr,
ins.swizzle[1][2] = COMPONENT_X;
ins.swizzle[1][3] = COMPONENT_X;
} else {
ins.src[1] = index;
ins.src[1] = coords;
}
if (instr->sampler_dim == GLSL_SAMPLER_DIM_2D) {