Cell: fix small sampling error in sample_texture_bilinear()
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@@ -150,6 +150,8 @@ sample_texture_bilinear(vector float texcoord)
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static const vector unsigned int offset01 = {0, 1, 0, 0};
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vector float tc = spu_mul(texcoord, spu.tex_size);
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tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */
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/* integer texcoords S,T: */
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vector unsigned int itc00 = spu_convtu(tc, 0); /* convert to int */
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vector unsigned int itc01 = spu_add(itc00, offset01);
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