egl/drm: do not crash when swapping buffers without any rendering
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
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Kristian Høgsberg
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1a170980a0
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d175e7c16b
@@ -418,6 +418,14 @@ dri2_drm_swap_buffers(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *draw)
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for (i = 0; i < ARRAY_SIZE(dri2_surf->color_buffers); i++)
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if (dri2_surf->color_buffers[i].age > 0)
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dri2_surf->color_buffers[i].age++;
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/* Make sure we have a back buffer in case we're swapping without
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* ever rendering. */
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if (get_back_bo(dri2_surf) < 0) {
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_eglError(EGL_BAD_ALLOC, "dri2_swap_buffers");
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return EGL_FALSE;
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}
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dri2_surf->current = dri2_surf->back;
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dri2_surf->current->age = 1;
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dri2_surf->back = NULL;
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