mesa: minor tweaks in _mesa_set_fetch_functions()
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@@ -858,7 +858,7 @@ fetch_texel_chan_to_float(const struct gl_texture_image *texImage,
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void
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_mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
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{
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GLuint format = texImage->TexFormat;
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gl_format format = texImage->TexFormat;
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ASSERT(dims == 1 || dims == 2 || dims == 3);
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@@ -866,8 +866,8 @@ _mesa_set_fetch_functions(struct gl_texture_image *texImage, GLuint dims)
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_mesa_get_format_color_encoding(format) == GL_SRGB) {
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format = _mesa_get_srgb_format_linear(format);
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}
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texImage->FetchTexelf =
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_mesa_get_texel_fetch_func(format, dims);
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texImage->FetchTexelf = _mesa_get_texel_fetch_func(format, dims);
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texImage->FetchTexelc = fetch_texel_float_to_chan;
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