mesa: simplify a conditional in detach_shader()
Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -431,9 +431,7 @@ detach_shader(struct gl_context *ctx, GLuint program, GLuint shader)
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/* not found */
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{
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GLenum err;
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if (is_shader(ctx, shader))
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err = GL_INVALID_OPERATION;
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else if (is_program(ctx, shader))
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if (is_shader(ctx, shader) || is_program(ctx, shader))
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err = GL_INVALID_OPERATION;
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else
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err = GL_INVALID_VALUE;
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