anv: Allocate scratch BOs from the cache

While we're here, we get rid of the locking and use a lock-free
algorithm.  The chances of spilling contention are low and this is
actually a bit simpler in some ways.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
This commit is contained in:
Jason Ekstrand
2019-10-28 16:42:02 -05:00
parent ee77938733
commit d0ec55d5a3
2 changed files with 18 additions and 41 deletions
+17 -35
View File
@@ -1357,11 +1357,8 @@ anv_scratch_pool_finish(struct anv_device *device, struct anv_scratch_pool *pool
{
for (unsigned s = 0; s < MESA_SHADER_STAGES; s++) {
for (unsigned i = 0; i < 16; i++) {
struct anv_scratch_bo *bo = &pool->bos[i][s];
if (bo->exists > 0) {
anv_vma_free(device, &bo->bo);
anv_gem_close(device, bo->bo.gem_handle);
}
if (pool->bos[i][s] != NULL)
anv_device_release_bo(device, pool->bos[i][s]);
}
}
}
@@ -1376,19 +1373,10 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
unsigned scratch_size_log2 = ffs(per_thread_scratch / 2048);
assert(scratch_size_log2 < 16);
struct anv_scratch_bo *bo = &pool->bos[scratch_size_log2][stage];
struct anv_bo *bo = p_atomic_read(&pool->bos[scratch_size_log2][stage]);
/* We can use "exists" to shortcut and ignore the critical section */
if (bo->exists)
return &bo->bo;
pthread_mutex_lock(&device->mutex);
__sync_synchronize();
if (bo->exists) {
pthread_mutex_unlock(&device->mutex);
return &bo->bo;
}
if (bo != NULL)
return bo;
const struct anv_physical_device *physical_device =
&device->instance->physicalDevice;
@@ -1447,8 +1435,6 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
uint32_t size = per_thread_scratch * max_threads[stage];
anv_bo_init_new(&bo->bo, device, size);
/* Even though the Scratch base pointers in 3DSTATE_*S are 64 bits, they
* are still relative to the general state base address. When we emit
* STATE_BASE_ADDRESS, we set general state base address to 0 and the size
@@ -1466,23 +1452,19 @@ anv_scratch_pool_alloc(struct anv_device *device, struct anv_scratch_pool *pool,
*
* so nothing will ever touch the top page.
*/
assert(!(bo->bo.flags & EXEC_OBJECT_SUPPORTS_48B_ADDRESS));
VkResult result = anv_device_alloc_bo(device, size,
ANV_BO_ALLOC_32BIT_ADDRESS, &bo);
if (result != VK_SUCCESS)
return NULL; /* TODO */
if (device->instance->physicalDevice.has_exec_async)
bo->bo.flags |= EXEC_OBJECT_ASYNC;
if (device->instance->physicalDevice.use_softpin)
bo->bo.flags |= EXEC_OBJECT_PINNED;
anv_vma_alloc(device, &bo->bo);
/* Set the exists last because it may be read by other threads */
__sync_synchronize();
bo->exists = true;
pthread_mutex_unlock(&device->mutex);
return &bo->bo;
struct anv_bo *current_bo =
p_atomic_cmpxchg(&pool->bos[scratch_size_log2][stage], NULL, bo);
if (current_bo) {
anv_device_release_bo(device, bo);
return current_bo;
} else {
return bo;
}
}
VkResult
+1 -6
View File
@@ -911,14 +911,9 @@ VkResult anv_bo_pool_alloc(struct anv_bo_pool *pool, uint32_t size,
struct anv_bo **bo_out);
void anv_bo_pool_free(struct anv_bo_pool *pool, struct anv_bo *bo);
struct anv_scratch_bo {
bool exists;
struct anv_bo bo;
};
struct anv_scratch_pool {
/* Indexed by Per-Thread Scratch Space number (the hardware value) and stage */
struct anv_scratch_bo bos[16][MESA_SHADER_STAGES];
struct anv_bo *bos[16][MESA_SHADER_STAGES];
};
void anv_scratch_pool_init(struct anv_device *device,