draw: update aa points shader comment
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@@ -286,7 +286,7 @@ aa_transform_inst(struct tgsi_transform_context *ctx,
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ctx->emit_instruction(ctx, &newInst);
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#endif
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/* SGT t0.y, t0.xxxx, t0.wwww; # bool b = d > 1 (NOTE t0.w == 1) */
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/* SGT t0.y, t0.xxxx, tex.wwww; # bool b = d > 1 (NOTE tex.w == 1) */
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newInst = tgsi_default_full_instruction();
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newInst.Instruction.Opcode = TGSI_OPCODE_SGT;
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newInst.Instruction.NumDstRegs = 1;
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