mesa/marshal: fix Windows build

This was broken by commit 1ad24faa.

Reported by AppVeyor:
https://ci.appveyor.com/project/mesa3d/mesa/build/4918
This commit is contained in:
Grigori Goronzy
2017-07-14 23:12:17 +02:00
parent 952f21bc1e
commit d063168514
+3 -3
View File
@@ -257,7 +257,7 @@ void GLAPIENTRY
_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
const GLfloat *value);
void GLAPIENTRY
void
_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
@@ -265,7 +265,7 @@ void GLAPIENTRY
_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
const GLint *value);
void GLAPIENTRY
void
_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);
@@ -273,7 +273,7 @@ void GLAPIENTRY
_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
const GLuint *value);
void GLAPIENTRY
void
_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
const struct marshal_cmd_ClearBuffer *cmd);