mesa/marshal: fix Windows build
This was broken by commit 1ad24faa.
Reported by AppVeyor:
https://ci.appveyor.com/project/mesa3d/mesa/build/4918
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@@ -257,7 +257,7 @@ void GLAPIENTRY
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_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
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const GLfloat *value);
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void GLAPIENTRY
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void
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_mesa_unmarshal_ClearBufferiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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@@ -265,7 +265,7 @@ void GLAPIENTRY
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_mesa_marshal_ClearBufferiv(GLenum buffer, GLint drawbuffer,
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const GLint *value);
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void GLAPIENTRY
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void
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_mesa_unmarshal_ClearBufferuiv(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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@@ -273,7 +273,7 @@ void GLAPIENTRY
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_mesa_marshal_ClearBufferuiv(GLenum buffer, GLint drawbuffer,
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const GLuint *value);
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void GLAPIENTRY
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void
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_mesa_unmarshal_ClearBufferfi(struct gl_context *ctx,
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const struct marshal_cmd_ClearBuffer *cmd);
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