mesa/varray: split update_array() into validate_array() and update_array()

This will be used for adding KHR_no_error support.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Timothy Arceri
2017-03-31 14:18:35 +11:00
parent bd2662bfa1
commit d0608c43c5
+41 -14
View File
@@ -438,10 +438,8 @@ update_array_format(struct gl_context *ctx,
return true;
}
/**
* Do error checking and update state for glVertex/Color/TexCoord/...Pointer
* functions.
* Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
@@ -457,17 +455,14 @@ update_array_format(struct gl_context *ctx,
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(struct gl_context *ctx,
const char *func,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
validate_array(struct gl_context *ctx, const char *func,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
struct gl_array_attributes *array;
GLsizei effectiveStride;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
@@ -514,6 +509,38 @@ update_array(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
return;
}
}
/**
* Update state for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
* \param sizeMin min allowable size value
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]?
* \param integer integer-valued values (will not be normalized to [-1,1])
* \param doubles Double values not reduced to floats
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
update_array(struct gl_context *ctx,
const char *func,
GLuint attrib, GLbitfield legalTypesMask,
GLint sizeMin, GLint sizeMax,
GLint size, GLenum type, GLsizei stride,
GLboolean normalized, GLboolean integer, GLboolean doubles,
const GLvoid *ptr)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
validate_array(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
size, type, stride, normalized, integer, doubles, ptr);
if (!update_array_format(ctx, func, vao, attrib,
legalTypesMask, sizeMin, sizeMax,
@@ -525,12 +552,12 @@ update_array(struct gl_context *ctx,
vertex_attrib_binding(ctx, vao, attrib, attrib);
/* The Stride and Ptr fields are not set by update_array_format() */
array = &vao->VertexAttrib[attrib];
struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
array->Stride = stride;
array->Ptr = ptr;
/* Update the vertex buffer binding */
effectiveStride = stride != 0 ? stride : array->_ElementSize;
GLsizei effectiveStride = stride != 0 ? stride : array->_ElementSize;
_mesa_bind_vertex_buffer(ctx, vao, attrib,
ctx->Array.ArrayBufferObj, (GLintptr) ptr,
effectiveStride);