mesa: add gl_constants::AllowMappedBuffersDuringExecution
for skipping mapped-buffer checking in every GL draw call Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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@@ -3908,6 +3908,9 @@ struct gl_constants
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/** Used as an input for sha1 generation in the on-disk shader cache */
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unsigned char *dri_config_options_sha1;
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/** When drivers are OK with mapped buffers during draw and other calls. */
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bool AllowMappedBuffersDuringExecution;
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};
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@@ -463,6 +463,9 @@ void st_init_limits(struct pipe_screen *screen,
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c->SparseBufferPageSize =
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screen->get_param(screen, PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE);
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c->AllowMappedBuffersDuringExecution =
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screen->get_param(screen, PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION);
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}
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