mesa: fix swizzle failure, fix typo
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@@ -388,7 +388,7 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
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{
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int bit;
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/* First try to find availble temp not previously used (to avoid
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/* First try to find available temp not previously used (to avoid
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* starting a new texture indirection). According to the spec, the
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* ~p->temps_output isn't necessary, but will keep it there for
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* now:
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@@ -588,14 +588,16 @@ static struct ureg register_const4f( struct texenv_fragment_program *p,
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{
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GLfloat values[4];
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GLuint idx, swizzle;
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struct ureg r;
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values[0] = s0;
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values[1] = s1;
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values[2] = s2;
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values[3] = s3;
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idx = _mesa_add_unnamed_constant( p->program->Base.Parameters, values, 4,
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&swizzle );
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ASSERT(swizzle == SWIZZLE_NOOP);
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return make_ureg(PROGRAM_CONSTANT, idx);
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r = make_ureg(PROGRAM_CONSTANT, idx);
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r.swz = swizzle;
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return r;
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}
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#define register_scalar_const(p, s0) register_const4f(p, s0, s0, s0, s0)
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