wgl: Lookup framebuffers by HWND whenever possible.
Some applications create several HDCs for the same window, so spite the WGL API is geared towards HDCs it is not reliable searching by HDC.
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@@ -300,8 +300,18 @@ struct stw_framebuffer *
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stw_framebuffer_from_hdc_locked(
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HDC hdc )
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{
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HWND hwnd;
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struct stw_framebuffer *fb;
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/*
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* Some applications create and use several HDCs for the same window, so
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* looking up the framebuffer by the HDC is not reliable. Use HWND whenever
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* possible.
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*/
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hwnd = WindowFromDC(hdc);
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if(hwnd)
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return stw_framebuffer_from_hwnd_locked(hwnd);
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for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
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if (fb->hDC == hdc)
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break;
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