ac/surface: match Z and stencil tile config

Fixes various piglit tests on Stoney, see the comment.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2017-09-05 16:16:29 +02:00
parent 481df8032b
commit cffc0ae0d9
+42 -7
View File
@@ -588,15 +588,35 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
/* noStencil = 0 can result in a depth part that is incompatible with
* mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in
* this case, we may end up setting stencil_adjusted).
/* On CI/VI, the DB uses the same pitch and tile mode (except tilesplit)
* for Z and stencil. This can cause a number of problems which we work
* around here:
*
* TODO: update addrlib to a newer version, remove this, and
* use flags.matchStencilTileCfg = 1 as an alternative fix.
* - a depth part that is incompatible with mipmapped texturing
* - at least on Stoney, entirely incompatible Z/S aspects (e.g.
* incorrect tiling applied to the stencil part, stencil buffer
* memory accesses that go out of bounds) even without mipmapping
*
* Some piglit tests that are prone to different types of related
* failures:
* ./bin/ext_framebuffer_multisample-upsample 2 stencil
* ./bin/framebuffer-blit-levels {draw,read} stencil
* ./bin/ext_framebuffer_multisample-unaligned-blit N {depth,stencil} {msaa,upsample,downsample}
* ./bin/fbo-depth-array fs-writes-{depth,stencil} / {depth,stencil}-{clear,layered-clear,draw}
* ./bin/depthstencil-render-miplevels 1024 d=s=z24_s8
*/
if (config->info.levels > 1)
int stencil_tile_idx = -1;
if (AddrSurfInfoIn.flags.depth && !AddrSurfInfoIn.flags.noStencil &&
(config->info.levels > 1 || info->family == CHIP_STONEY)) {
/* Compute stencilTileIdx that is compatible with the (depth)
* tileIdx. This degrades the depth surface if necessary to
* ensure that a matching stencilTileIdx exists. */
AddrSurfInfoIn.flags.matchStencilTileCfg = 1;
/* Keep the depth mip-tail compatible with texturing. */
AddrSurfInfoIn.flags.noStencil = 1;
}
/* Set preferred macrotile parameters. This is usually required
* for shared resources. This is for 2D tiling only. */
@@ -683,7 +703,21 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
* we requested it (only for level 0, since we're not
* supporting HTILE on higher mip levels anyway). */
assert(AddrSurfInfoOut.tcCompatible ||
!AddrSurfInfoIn.flags.tcCompatible);
!AddrSurfInfoIn.flags.tcCompatible ||
AddrSurfInfoIn.flags.matchStencilTileCfg);
if (AddrSurfInfoIn.flags.matchStencilTileCfg) {
if (!AddrSurfInfoOut.tcCompatible) {
AddrSurfInfoIn.flags.tcCompatible = 0;
surf->flags &= ~RADEON_SURF_TC_COMPATIBLE_HTILE;
}
AddrSurfInfoIn.flags.matchStencilTileCfg = 0;
AddrSurfInfoIn.tileIndex = AddrSurfInfoOut.tileIndex;
stencil_tile_idx = AddrSurfInfoOut.stencilTileIdx;
assert(stencil_tile_idx >= 0);
}
r = gfx6_surface_settings(addrlib, info, config,
&AddrSurfInfoOut, surf);
@@ -694,6 +728,7 @@ static int gfx6_compute_surface(ADDR_HANDLE addrlib,
/* Calculate texture layout information for stencil. */
if (surf->flags & RADEON_SURF_SBUFFER) {
AddrSurfInfoIn.tileIndex = stencil_tile_idx;
AddrSurfInfoIn.bpp = 8;
AddrSurfInfoIn.flags.depth = 0;
AddrSurfInfoIn.flags.stencil = 1;