mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Brian Paul
2012-03-17 16:30:02 -06:00
parent 3f7509beff
commit cfd5b14dac
+3 -3
View File
@@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
maxLevels = ctx->Const.MaxTextureLevels;
}
else if (t->Target == GL_TEXTURE_3D) {
GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2);
maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
t->Image[0][baseLevel]->HeightLog2,
t->Image[0][baseLevel]->DepthLog2);
maxLevels = ctx->Const.Max3DTextureLevels;
}
else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {