mesa: use MAX3() macro for 3D texture in _mesa_test_texobj_completeness()
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
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@@ -465,9 +465,9 @@ _mesa_test_texobj_completeness( const struct gl_context *ctx,
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maxLevels = ctx->Const.MaxTextureLevels;
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}
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else if (t->Target == GL_TEXTURE_3D) {
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GLint max = MAX2(t->Image[0][baseLevel]->WidthLog2,
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t->Image[0][baseLevel]->HeightLog2);
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maxLog2 = MAX2(max, (GLint)(t->Image[0][baseLevel]->DepthLog2));
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maxLog2 = MAX3(t->Image[0][baseLevel]->WidthLog2,
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t->Image[0][baseLevel]->HeightLog2,
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t->Image[0][baseLevel]->DepthLog2);
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maxLevels = ctx->Const.Max3DTextureLevels;
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}
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else if (t->Target == GL_TEXTURE_CUBE_MAP_ARB) {
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