mesa: Add infrastructure for ARB_shading_language_420pack.
v2 [mattst88] - Split infrastructure into separate patch. - Add preprocessor #define. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Matt Turner
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@@ -479,6 +479,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
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EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
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EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
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EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack),
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EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
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EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
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EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),
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