mesa: Add infrastructure for ARB_shading_language_420pack.

v2 [mattst88]
  - Split infrastructure into separate patch.
  - Add preprocessor #define.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Todd Previte
2013-05-20 08:41:18 -07:00
committed by Matt Turner
parent bfa8d21759
commit cf7f424e18
5 changed files with 8 additions and 0 deletions
+1
View File
@@ -479,6 +479,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(OES_standard_derivatives, false, false, true, false, true, OES_standard_derivatives),
EXT(ARB_texture_cube_map_array, true, false, true, true, false, ARB_texture_cube_map_array),
EXT(ARB_shading_language_packing, true, false, true, true, false, ARB_shading_language_packing),
EXT(ARB_shading_language_420pack, true, true, true, true, false, ARB_shading_language_420pack),
EXT(ARB_texture_multisample, true, false, true, true, false, ARB_texture_multisample),
EXT(ARB_texture_query_lod, false, false, true, true, false, ARB_texture_query_lod),
EXT(ARB_gpu_shader5, true, true, true, true, false, ARB_gpu_shader5),