mesa: Add infrastructure for ARB_shading_language_420pack.
v2 [mattst88] - Split infrastructure into separate patch. - Add preprocessor #define. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Matt Turner
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@@ -1242,6 +1242,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
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if (extensions->AMD_vertex_shader_layer)
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add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
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if (extensions->ARB_shading_language_420pack)
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add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
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}
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}
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