mesa: Add infrastructure for ARB_shading_language_420pack.

v2 [mattst88]
  - Split infrastructure into separate patch.
  - Add preprocessor #define.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Todd Previte
2013-05-20 08:41:18 -07:00
committed by Matt Turner
parent bfa8d21759
commit cf7f424e18
5 changed files with 8 additions and 0 deletions
+3
View File
@@ -1242,6 +1242,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->AMD_vertex_shader_layer)
add_builtin_define(parser, "GL_AMD_vertex_shader_layer", 1);
if (extensions->ARB_shading_language_420pack)
add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1);
}
}