mesa: remove unneedded is_srgb_teximage() function

Use _mesa_get_format_color_encoding() function instead.
This commit is contained in:
Brian Paul
2009-10-29 09:31:29 -06:00
parent c89f5b6ac8
commit cf7040594e
+2 -24
View File
@@ -44,29 +44,6 @@
#if FEATURE_EXT_texture_sRGB
/**
* Test if given texture image is an sRGB format.
*/
static GLboolean
is_srgb_teximage(const struct gl_texture_image *texImage)
{
switch (texImage->TexFormat) {
case MESA_FORMAT_SRGB8:
case MESA_FORMAT_SRGBA8:
case MESA_FORMAT_SARGB8:
case MESA_FORMAT_SL8:
case MESA_FORMAT_SLA8:
case MESA_FORMAT_SRGB_DXT1:
case MESA_FORMAT_SRGBA_DXT1:
case MESA_FORMAT_SRGBA_DXT3:
case MESA_FORMAT_SRGBA_DXT5:
return GL_TRUE;
default:
return GL_FALSE;
}
}
/**
* Convert a float value from linear space to a
* non-linear sRGB value in [0, 255].
@@ -224,7 +201,8 @@ _mesa_get_teximage(GLcontext *ctx, GLenum target, GLint level,
}
}
#if FEATURE_EXT_texture_sRGB
else if (is_srgb_teximage(texImage)) {
else if (_mesa_get_format_color_encoding(texImage->TexFormat)
== GL_SRGB) {
/* special case this since need to backconvert values */
/* convert row to RGBA format */
GLfloat rgba[MAX_WIDTH][4];