Checkpoint: re-org of (global) variable allocation code. More to come...
This commit is contained in:
@@ -1630,12 +1630,89 @@ sampler_to_texture_index(const slang_type_specifier_type type)
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}
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/**
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* XXX return size too
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*/
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static GLint
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_slang_input_index(const char *name, GLenum target)
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{
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struct input_info {
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const char *Name;
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GLuint Attrib;
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};
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static const struct input_info vertInputs[] = {
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{ "gl_Vertex", VERT_ATTRIB_POS },
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{ "gl_Normal", VERT_ATTRIB_NORMAL },
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{ "gl_Color", VERT_ATTRIB_COLOR0 },
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{ "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
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{ "gl_FogCoord", VERT_ATTRIB_FOG },
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{ "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
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{ "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
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{ "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
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{ "gl_MultiTexCoord3", VERT_ATTRIB_TEX3 },
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{ "gl_MultiTexCoord4", VERT_ATTRIB_TEX4 },
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{ "gl_MultiTexCoord5", VERT_ATTRIB_TEX5 },
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{ "gl_MultiTexCoord6", VERT_ATTRIB_TEX6 },
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{ "gl_MultiTexCoord7", VERT_ATTRIB_TEX7 },
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{ NULL, 0 }
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};
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static const struct input_info fragInputs[] = {
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{ "gl_FragCoord", FRAG_ATTRIB_WPOS },
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{ "gl_Color", FRAG_ATTRIB_COL0 },
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{ "gl_SecondaryColor", FRAG_ATTRIB_COL1 },
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{ "gl_FogFragCoord", FRAG_ATTRIB_FOGC },
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{ "gl_TexCoord", FRAG_ATTRIB_TEX0 },
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{ NULL, 0 }
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};
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GLuint i;
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const struct input_info *inputs
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= (target == GL_VERTEX_PROGRAM_ARB) ? vertInputs : fragInputs;
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for (i = 0; inputs[i].Name; i++) {
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if (strcmp(inputs[i].Name, name) == 0) {
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/* found */
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return inputs[i].Attrib;
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}
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}
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return -1;
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}
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static GLint
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slang_alloc_sampler(struct gl_program *prog, const char *name)
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_slang_output_index(const char *name, GLenum target)
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{
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GLint i = _mesa_add_sampler(prog->Parameters, name);
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return i;
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struct output_info {
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const char *Name;
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GLuint Attrib;
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};
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static const struct output_info vertOutputs[] = {
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{ "gl_Position", VERT_RESULT_HPOS },
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{ "gl_FrontColor", VERT_RESULT_COL0 },
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{ "gl_BackColor", VERT_RESULT_BFC0 },
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{ "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
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{ "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
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{ "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */
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{ "gl_FogFragCoord", VERT_RESULT_FOGC },
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{ "gl_PointSize", VERT_RESULT_PSIZ },
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{ NULL, 0 }
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};
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static const struct output_info fragOutputs[] = {
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{ "gl_FragColor", FRAG_RESULT_COLR },
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{ "gl_FragDepth", FRAG_RESULT_DEPR },
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{ NULL, 0 }
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};
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GLuint i;
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const struct output_info *outputs
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= (target == GL_VERTEX_PROGRAM_ARB) ? vertOutputs : fragOutputs;
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for (i = 0; outputs[i].Name; i++) {
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if (strcmp(outputs[i].Name, name) == 0) {
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/* found */
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return outputs[i].Attrib;
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}
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}
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return -1;
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}
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@@ -1653,8 +1730,10 @@ slang_alloc_sampler(struct gl_program *prog, const char *name)
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* actual texture unit (as specified by the user calling glUniform1i()).
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*/
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void
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_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog)
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_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
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slang_unit_type type)
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{
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const char *varName = (char *) var->a_name;
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GLint texIndex;
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slang_ir_storage *store = NULL;
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@@ -1666,15 +1745,98 @@ _slang_codegen_global_variable(slang_variable *var, struct gl_program *prog)
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* store->Index = sampler uniform location
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* store->Size = texture type index (1D, 2D, 3D, cube, etc)
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*/
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GLint samplerUniform = slang_alloc_sampler(prog, (char *) var->a_name);
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GLint samplerUniform = _mesa_add_sampler(prog->Parameters, varName);
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store = _slang_new_ir_storage(PROGRAM_SAMPLER, samplerUniform, texIndex);
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printf("SAMPLER ");
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}
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else if (var->type.qualifier == slang_qual_uniform) {
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/* Uniform variable */
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const GLint size = _slang_sizeof_type_specifier(&var->type.specifier);
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if (prog) {
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/* user-defined uniform */
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GLint uniformLoc = _mesa_add_uniform(prog->Parameters, varName, size);
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store = _slang_new_ir_storage(PROGRAM_UNIFORM, uniformLoc, size);
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}
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else {
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/* pre-defined uniform, like gl_ModelviewMatrix */
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/* We know it's a uniform, but don't allocate storage unless
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* it's really used.
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*/
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store = _slang_new_ir_storage(PROGRAM_STATE_VAR, -1, size);
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}
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printf("UNIFORM ");
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}
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printf("CODEGEN VAR %s\n", (char*) var->a_name);
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else if (var->type.qualifier == slang_qual_varying) {
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const GLint size = 4; /* XXX fix */
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if (prog) {
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/* user-defined varying */
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GLint varyingLoc = _mesa_add_varying(prog->Varying, varName, size);
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store = _slang_new_ir_storage(PROGRAM_VARYING, varyingLoc, size);
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}
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else {
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/* pre-defined varying, like gl_Color or gl_TexCoord */
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if (type == slang_unit_fragment_builtin) {
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GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
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assert(index >= 0);
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store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
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assert(index < FRAG_ATTRIB_MAX);
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}
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else {
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GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
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assert(index >= 0);
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assert(type == slang_unit_vertex_builtin);
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store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
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assert(index < VERT_RESULT_MAX);
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}
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printf("V/F ");
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}
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printf("VARYING ");
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}
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else if (var->type.qualifier == slang_qual_const) {
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if (prog) {
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abort();
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}
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else {
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/* pre-defined global constant, like gl_MaxLights */
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GLint size = -1;
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store = _slang_new_ir_storage(PROGRAM_CONSTANT, -1, size);
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}
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printf("CONST ");
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}
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else if (var->type.qualifier == slang_qual_attribute) {
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/* Vertex attribute */
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GLint index = _slang_input_index(varName, GL_VERTEX_PROGRAM_ARB);
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GLint size = 4; /* XXX? */
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assert(index >= 0);
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store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
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printf("ATTRIB ");
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}
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else if (var->type.qualifier == slang_qual_fixedinput) {
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GLint index = _slang_input_index(varName, GL_FRAGMENT_PROGRAM_ARB);
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GLint size = 4; /* XXX? */
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store = _slang_new_ir_storage(PROGRAM_INPUT, index, size);
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printf("INPUT ");
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}
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else if (var->type.qualifier == slang_qual_fixedoutput) {
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if (type == slang_unit_vertex_builtin) {
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GLint index = _slang_output_index(varName, GL_VERTEX_PROGRAM_ARB);
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GLint size = 4; /* XXX? */
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store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
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}
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else {
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assert(type == slang_unit_fragment_builtin);
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GLint index = _slang_output_index(varName, GL_FRAGMENT_PROGRAM_ARB);
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GLint size = 4; /* XXX? */
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store = _slang_new_ir_storage(PROGRAM_OUTPUT, index, size);
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}
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printf("OUTPUT ");
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}
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else {
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printf("other ");
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}
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printf("GLOBAL VAR %s idx %d\n", (char*) var->a_name, store?store->Index:-2);
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assert(!var->aux);
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#if 1
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@@ -36,7 +36,8 @@ extern struct slang_ir_node_ *
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_slang_codegen_function(slang_assemble_ctx *A , struct slang_function_ *fun);
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extern void
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_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog);
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_slang_codegen_global_variable(slang_variable *var, struct gl_program *prog,
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slang_unit_type type);
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#endif /* SLANG_CODEGEN_H */
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@@ -233,6 +233,7 @@ typedef struct slang_parse_ctx_
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int parsing_builtin;
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GLboolean global_scope; /**< Is object being declared a global? */
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slang_atom_pool *atoms;
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slang_unit_type type; /**< Vertex vs. Fragment */
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} slang_parse_ctx;
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/* slang_output_ctx */
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@@ -1718,8 +1719,8 @@ parse_init_declarator(slang_parse_ctx * C, slang_output_ctx * O,
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}
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#if 1
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if (C->global_scope && O->program)
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_slang_codegen_global_variable(var, O->program);
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if (C->global_scope /*&& O->program*/)
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_slang_codegen_global_variable(var, O->program, C->type);
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#endif
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/* allocate global address space for a variable with a known size */
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@@ -1992,6 +1993,7 @@ compile_binary(const byte * prod, slang_code_unit * unit,
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C.parsing_builtin = (builtin == NULL);
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C.global_scope = GL_TRUE;
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C.atoms = &unit->object->atompool;
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C.type = type;
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if (!check_revision(&C))
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return GL_FALSE;
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@@ -420,91 +420,6 @@ free_temporary(slang_gen_context *gc, GLuint r, GLint size)
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}
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static GLint
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slang_find_input(GLenum target, const char *name, GLint index)
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{
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struct input_info {
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const char *Name;
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GLuint Attrib;
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};
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static const struct input_info vertInputs[] = {
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{ "gl_Vertex", VERT_ATTRIB_POS },
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{ "gl_Normal", VERT_ATTRIB_NORMAL },
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{ "gl_Color", VERT_ATTRIB_COLOR0 },
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{ "gl_SecondaryColor", VERT_ATTRIB_COLOR1 },
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{ "gl_MultiTexCoord0", VERT_ATTRIB_TEX0 },
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{ "gl_MultiTexCoord1", VERT_ATTRIB_TEX1 },
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{ "gl_MultiTexCoord2", VERT_ATTRIB_TEX2 },
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{ NULL, 0 }
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};
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static const struct input_info fragInputs[] = {
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{ "gl_TexCoord", FRAG_ATTRIB_TEX0 },
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{ NULL, 0 }
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};
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const struct input_info *inputs;
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GLuint i;
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if (target == GL_VERTEX_PROGRAM_ARB) {
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inputs = vertInputs;
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}
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else {
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assert(target == GL_FRAGMENT_PROGRAM_ARB);
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inputs = fragInputs;
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}
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for (i = 0; inputs[i].Name; i++) {
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if (strcmp(inputs[i].Name, name) == 0) {
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/* found */
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return inputs[i].Attrib;
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}
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}
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return -1;
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}
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static GLint
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slang_find_output(GLenum target, const char *name, GLint index)
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{
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struct output_info {
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const char *Name;
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GLuint Attrib;
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};
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static const struct output_info vertOutputs[] = {
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{ "gl_Position", VERT_RESULT_HPOS },
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{ "gl_FrontColor", VERT_RESULT_COL0 },
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{ "gl_BackColor", VERT_RESULT_BFC0 },
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{ "gl_FrontSecondaryColor", VERT_RESULT_COL1 },
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{ "gl_BackSecondaryColor", VERT_RESULT_BFC1 },
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{ "gl_TexCoord", VERT_RESULT_TEX0 }, /* XXX indexed */
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{ "gl_FogFragCoord", VERT_RESULT_FOGC },
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{ NULL, 0 }
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};
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static const struct output_info fragOutputs[] = {
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{ "gl_FragColor", FRAG_RESULT_COLR },
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{ NULL, 0 }
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};
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const struct output_info *outputs;
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GLuint i;
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if (target == GL_VERTEX_PROGRAM_ARB) {
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outputs = vertOutputs;
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}
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else {
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assert(target == GL_FRAGMENT_PROGRAM_ARB);
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outputs = fragOutputs;
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}
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for (i = 0; outputs[i].Name; i++) {
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if (strcmp(outputs[i].Name, name) == 0) {
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/* found */
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return outputs[i].Attrib;
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}
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}
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return -1;
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}
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/**
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* Lookup a named constant and allocate storage for the parameter in
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* the given parameter list.
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@@ -620,13 +535,6 @@ slang_alloc_uniform(struct gl_program *prog, const char *name, GLuint size)
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}
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static GLint
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slang_alloc_varying(struct gl_program *prog, const char *name)
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{
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GLint i = _mesa_add_varying(prog->Varying, name, 4); /* XXX fix size */
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return i;
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}
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/**
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* Allocate temporary storage for an intermediate result (such as for
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@@ -705,14 +613,17 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n,
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/*
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assert(!is_sampler_type(&n->Var->type));
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*/
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assert(n->Opcode == IR_VAR);
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if (n->Opcode == IR_VAR && n->Store->File == PROGRAM_UNDEFINED) {
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assert(n->Store->File != PROGRAM_UNDEFINED);
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if (n->Opcode == IR_VAR && (n->Store->File == PROGRAM_UNDEFINED
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|| n->Store->Index < 0)) {
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/* try to determine the storage for this variable */
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GLint i;
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assert(n->Var);
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/*if (is_sampler(*/
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assert(n->Store->Size > 0);
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if (n->Store->Size < 0) {
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/* determine var/storage size now */
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@@ -730,23 +641,10 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n,
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n->Var->type.qualifier == slang_qual_const);
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#endif
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i = slang_find_input(prog->Target, (char *) n->Var->a_name, 0);
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if (i >= 0) {
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n->Store->File = PROGRAM_INPUT;
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n->Store->Index = i;
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assert(n->Store->Size > 0);
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return;
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}
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i = slang_find_output(prog->Target, (char *) n->Var->a_name, 0);
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if (i >= 0) {
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n->Store->File = PROGRAM_OUTPUT;
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n->Store->Index = i;
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return;
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}
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i = slang_lookup_statevar((char *) n->Var->a_name, 0, prog->Parameters);
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if (i >= 0) {
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assert(n->Store->File == PROGRAM_STATE_VAR /*||
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n->Store->File == PROGRAM_UNIFORM*/);
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n->Store->File = PROGRAM_STATE_VAR;
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n->Store->Index = i;
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return;
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@@ -754,31 +652,12 @@ slang_resolve_storage(slang_gen_context *gc, slang_ir_node *n,
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i = slang_lookup_constant((char *) n->Var->a_name, 0, prog->Parameters);
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if (i >= 0) {
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assert(n->Store->File == PROGRAM_CONSTANT);
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n->Store->File = PROGRAM_CONSTANT;
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n->Store->Index = i;
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return;
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}
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/* probably a uniform or varying */
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if (n->Var->type.qualifier == slang_qual_uniform) {
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GLint size = n->Store->Size;
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assert(size > 0);
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i = slang_alloc_uniform(prog, (char *) n->Var->a_name, size);
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if (i >= 0) {
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n->Store->File = PROGRAM_UNIFORM;
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n->Store->Index = i;
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return;
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}
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}
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else if (n->Var->type.qualifier == slang_qual_varying) {
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i = slang_alloc_varying(prog, (char *) n->Var->a_name);
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if (i >= 0) {
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n->Store->File = PROGRAM_VARYING;
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n->Store->Index = i;
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return;
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}
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}
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if (n->Store->File == PROGRAM_UNDEFINED && n->Store->Index < 0) {
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/* ordinary local var */
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assert(n->Store->Size > 0);
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