radv: remove RDR2 discard workaround

The game appears to use HLSL, so this workaround now lives in
SPIR-V -> NIR.

Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7062>
This commit is contained in:
Rhys Perry
2020-10-07 20:33:50 +01:00
committed by Marge Bot
parent 037d9fb278
commit cf3b638f47
-3
View File
@@ -582,9 +582,6 @@ radv_handle_per_app_options(struct radv_instance *instance,
} else if (!strcmp(name, "DOOMEternal")) {
/* Zero VRAM for Doom Eternal to fix rendering issues. */
instance->debug_flags |= RADV_DEBUG_ZERO_VRAM;
} else if (!strcmp(name, "Red Dead Redemption 2")) {
/* Work around a RDR2 game bug */
instance->debug_flags |= RADV_DEBUG_DISCARD_TO_DEMOTE;
}
}