nouveau: allow for card-specific shader infos to be kept
NV30/40 fragprog: build FP_CONTROL per-shader, still some hardcoded bits for
this reg.. It looks like it has to do with the number of
temps used, but needs more looking at.
NV40 vtxprog : build VP_IN_REG/VP_OUT_REG during shader compile
This commit is contained in:
@@ -24,6 +24,16 @@ typedef struct _nvs_fragment_header {
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} type;
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} nvsFragmentHeader;
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typedef union {
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struct {
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uint32_t fp_control;
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} NV30FP;
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struct {
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uint32_t vp_in_reg;
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uint32_t vp_out_reg;
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} NV30VP;
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} nvsCardPriv;
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typedef struct _nouveauShader {
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union {
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struct gl_vertex_program vp;
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@@ -41,10 +51,10 @@ typedef struct _nouveauShader {
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unsigned int program_start_id;
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unsigned int program_current;
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struct gl_buffer_object *program_buffer;
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unsigned int inputs_read;
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unsigned int outputs_written;
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int inst_count;
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nvsCardPriv card_priv;
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struct {
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GLfloat *source_val; /* NULL if invariant */
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float val[4];
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@@ -113,35 +123,35 @@ typedef enum {
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} nvsSwzComp;
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typedef enum {
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NVS_FR_POSITION,
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NVS_FR_WEIGHT,
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NVS_FR_NORMAL,
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NVS_FR_COL0,
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NVS_FR_COL1,
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NVS_FR_BFC0,
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NVS_FR_BFC1,
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NVS_FR_FOGCOORD,
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NVS_FR_POINTSZ,
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NVS_FR_TEXCOORD0,
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NVS_FR_TEXCOORD1,
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NVS_FR_TEXCOORD2,
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NVS_FR_TEXCOORD3,
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NVS_FR_TEXCOORD4,
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NVS_FR_TEXCOORD5,
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NVS_FR_TEXCOORD6,
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NVS_FR_TEXCOORD7,
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NVS_FR_FRAGDATA0,
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NVS_FR_FRAGDATA1,
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NVS_FR_FRAGDATA2,
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NVS_FR_FRAGDATA3,
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NVS_FR_CLIP0,
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NVS_FR_CLIP1,
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NVS_FR_CLIP2,
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NVS_FR_CLIP3,
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NVS_FR_CLIP4,
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NVS_FR_CLIP5,
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NVS_FR_CLIP6,
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NVS_FR_FACING,
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NVS_FR_POSITION = 0,
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NVS_FR_WEIGHT = 1,
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NVS_FR_NORMAL = 2,
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NVS_FR_COL0 = 3,
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NVS_FR_COL1 = 4,
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NVS_FR_FOGCOORD = 5,
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NVS_FR_TEXCOORD0 = 8,
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NVS_FR_TEXCOORD1 = 9,
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NVS_FR_TEXCOORD2 = 10,
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NVS_FR_TEXCOORD3 = 11,
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NVS_FR_TEXCOORD4 = 12,
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NVS_FR_TEXCOORD5 = 13,
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NVS_FR_TEXCOORD6 = 14,
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NVS_FR_TEXCOORD7 = 15,
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NVS_FR_BFC0 = 16,
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NVS_FR_BFC1 = 17,
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NVS_FR_POINTSZ = 18,
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NVS_FR_FRAGDATA0 = 19,
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NVS_FR_FRAGDATA1 = 20,
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NVS_FR_FRAGDATA2 = 21,
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NVS_FR_FRAGDATA3 = 22,
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NVS_FR_CLIP0 = 23,
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NVS_FR_CLIP1 = 24,
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NVS_FR_CLIP2 = 25,
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NVS_FR_CLIP3 = 26,
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NVS_FR_CLIP4 = 27,
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NVS_FR_CLIP5 = 28,
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NVS_FR_CLIP6 = 29,
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NVS_FR_FACING = 30,
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NVS_FR_UNKNOWN
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} nvsFixedReg;
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@@ -279,6 +289,8 @@ extern nvsSwzComp NV20VP_TX_SWIZZLE[4];
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#define SCAP_SRC_ABS (1<<0)
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struct _nvsFunc {
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nvsCardPriv *card_priv;
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unsigned int MaxInst;
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unsigned int MaxAttrib;
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unsigned int MaxTemp;
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@@ -805,6 +805,7 @@ nouveau_shader_pass0(GLcontext *ctx, nouveauShader *nvs)
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fprintf(stderr, "Unknown program type %d", prog->Target);
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return GL_FALSE;
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}
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nvs->func->card_priv = &nvs->card_priv;
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rec = CALLOC_STRUCT(pass0_rec);
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if (rec) {
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@@ -118,8 +118,6 @@ pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
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if (op->srcpos[i] != -1) {
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reg = pass2_mangle_reg(nvs, inst, inst->src[i]);
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if (reg.file == NVS_FILE_ATTRIB)
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nvs->inputs_read |= (1 << reg.index);
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shader->SetSource(shader, ®, op->srcpos[i]);
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if (reg.file == NVS_FILE_CONST &&
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@@ -136,8 +134,6 @@ pass2_add_instruction(nvsPtr nvs, nvsInstruction *inst,
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}
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reg = pass2_mangle_reg(nvs, inst, inst->dest);
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if (reg.file == NVS_FILE_RESULT)
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nvs->outputs_written |= (1 << reg.index);
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shader->SetResult(shader, ®, inst->mask, slot);
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}
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@@ -476,9 +476,6 @@ static void nv10ChooseVertexState( GLcontext *ctx )
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* is up to date
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*/
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nvsUpdateShader(ctx, nmesa->passthrough_vp);
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BEGIN_RING_CACHE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2);
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OUT_RING_CACHE (0xff09); /*IN : POS, COL, TC0-7 */
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OUT_RING_CACHE (0x3fc001); /*OUT: COL, TC0-7, POS implied */
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/* Update texenv shader / user fragprog */
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nvsUpdateShader(ctx, (nouveauShader*)ctx->FragmentProgram._Current);
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@@ -46,6 +46,8 @@ NV30FPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
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*/
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM, 1);
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OUT_RING (offset | 1);
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BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1);
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OUT_RING (nvs->card_priv.NV30FP.fp_control | 0x03000000);
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}
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static void
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@@ -92,6 +94,8 @@ NV30FPSupportsOpcode(nvsFunc *shader, nvsOpcode op)
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static void
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NV30FPSetOpcode(nvsFunc *shader, unsigned int opcode, int slot)
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{
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if (opcode == NV30_FP_OP_OPCODE_KIL)
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shader->card_priv->NV30FP.fp_control |= (1<<7);
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shader->inst[0] &= ~NV30_FP_OP_OPCODE_MASK;
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shader->inst[0] |= (opcode << NV30_FP_OP_OPCODE_SHIFT);
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}
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@@ -862,9 +862,6 @@ static GLboolean nv40InitCard(nouveauContextPtr nmesa)
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BEGIN_RING_SIZE(NvSub3D, 0x1e94, 1);
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OUT_RING(0x00000001);
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BEGIN_RING_SIZE(NvSub3D, 0x1d60, 1);
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OUT_RING(0x03008000);
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return GL_TRUE;
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}
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@@ -29,6 +29,10 @@ NV30VPUploadToHW(GLcontext *ctx, nouveauShader *nvs)
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}
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID, 1);
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OUT_RING(0);
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BEGIN_RING_SIZE(NvSub3D, NV30_TCL_PRIMITIVE_3D_VP_IN_REG, 2);
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OUT_RING(nvs->card_priv.NV30VP.vp_in_reg);
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OUT_RING(nvs->card_priv.NV30VP.vp_out_reg);
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}
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static void
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@@ -66,6 +66,96 @@ NV40VPSetCondition(nvsFunc *shader, int on, nvsCond cond, int reg,
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shader->inst[0] |= (swizzle[NVS_SWZ_W] << NV40_VP_INST_COND_SWZ_W_SHIFT);
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}
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/* these just exist here until nouveau_reg.h has them. */
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0 (1<<0)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1 (1<<1)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0 (1<<2)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1 (1<<3)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC (1<<4)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ (1<<5)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0 (1<<6)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1 (1<<7)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2 (1<<8)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3 (1<<9)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4 (1<<10)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5 (1<<11)
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#define NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 (1<<14)
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static unsigned int
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NV40VPTranslateResultReg(nvsFunc *shader, nvsFixedReg result,
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unsigned int *mask_ret)
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{
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unsigned int *out_reg = &shader->card_priv->NV30VP.vp_out_reg;
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*mask_ret = 0xf;
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switch (result) {
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case NVS_FR_POSITION:
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/* out_reg POS implied */
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return NV40_VP_INST_DEST_POS;
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case NVS_FR_COL0:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL0;
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return NV40_VP_INST_DEST_COL0;
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case NVS_FR_COL1:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_COL1;
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return NV40_VP_INST_DEST_COL1;
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case NVS_FR_BFC0:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC0;
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return NV40_VP_INST_DEST_BFC0;
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case NVS_FR_BFC1:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_BFC1;
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return NV40_VP_INST_DEST_BFC1;
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case NVS_FR_FOGCOORD:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_FOGC;
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*mask_ret = 0x8;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP0:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP0;
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*mask_ret = 0x4;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP1:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP1;
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*mask_ret = 0x2;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_CLIP2:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP2;
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*mask_ret = 0x1;
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return NV40_VP_INST_DEST_FOGC;
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case NVS_FR_POINTSZ:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_PSZ;
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*mask_ret = 0x8;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP3:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP3;
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*mask_ret = 0x4;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP4:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP4;
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*mask_ret = 0x2;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_CLIP5:
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(*out_reg) |= NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_CLP5;
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*mask_ret = 0x1;
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return NV40_VP_INST_DEST_PSZ;
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case NVS_FR_TEXCOORD0:
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case NVS_FR_TEXCOORD1:
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case NVS_FR_TEXCOORD2:
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case NVS_FR_TEXCOORD3:
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case NVS_FR_TEXCOORD4:
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case NVS_FR_TEXCOORD5:
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case NVS_FR_TEXCOORD6:
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case NVS_FR_TEXCOORD7:
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{
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int unit = result - NVS_FR_TEXCOORD0;
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(*out_reg) |= (NV30_TCL_PRIMITIVE_3D_VP_OUT_REG_TEX0 << unit);
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return NV40_VP_INST_DEST_TC(unit);
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}
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default:
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WARN_ONCE("unknown vp output %d\n", result);
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return NV40_VP_INST_DEST_POS;
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}
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}
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static void
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NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask,
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int slot)
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@@ -78,29 +168,14 @@ NV40VPSetResult(nvsFunc *shader, nvsRegister * dest, unsigned int mask,
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if (mask & SMASK_W) hwmask |= (1 << 0);
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if (dest->file == NVS_FILE_RESULT) {
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unsigned int valid_mask;
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int hwidx;
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switch (dest->index) {
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case NVS_FR_POSITION : hwidx = NV40_VP_INST_DEST_POS; break;
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case NVS_FR_COL0 : hwidx = NV40_VP_INST_DEST_COL0; break;
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case NVS_FR_COL1 : hwidx = NV40_VP_INST_DEST_COL1; break;
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case NVS_FR_BFC0 : hwidx = NV40_VP_INST_DEST_BFC0; break;
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case NVS_FR_BFC1 : hwidx = NV40_VP_INST_DEST_BFC1; break;
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case NVS_FR_FOGCOORD : hwidx = NV40_VP_INST_DEST_FOGC; break;
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case NVS_FR_POINTSZ : hwidx = NV40_VP_INST_DEST_PSZ; break;
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case NVS_FR_TEXCOORD0: hwidx = NV40_VP_INST_DEST_TC(0); break;
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case NVS_FR_TEXCOORD1: hwidx = NV40_VP_INST_DEST_TC(1); break;
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case NVS_FR_TEXCOORD2: hwidx = NV40_VP_INST_DEST_TC(2); break;
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case NVS_FR_TEXCOORD3: hwidx = NV40_VP_INST_DEST_TC(3); break;
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case NVS_FR_TEXCOORD4: hwidx = NV40_VP_INST_DEST_TC(4); break;
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case NVS_FR_TEXCOORD5: hwidx = NV40_VP_INST_DEST_TC(5); break;
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case NVS_FR_TEXCOORD6: hwidx = NV40_VP_INST_DEST_TC(6); break;
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case NVS_FR_TEXCOORD7: hwidx = NV40_VP_INST_DEST_TC(7); break;
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default:
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WARN_ONCE("unknown vtxprog output %d\n", dest->index);
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hwidx = 0;
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break;
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}
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hwidx = NV40VPTranslateResultReg(shader, dest->index, &valid_mask);
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if (hwmask & ~valid_mask)
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WARN_ONCE("writing invalid components of result reg\n");
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hwmask &= valid_mask;
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shader->inst[3] &= ~NV40_VP_INST_DEST_MASK;
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shader->inst[3] |= (hwidx << NV40_VP_INST_DEST_SHIFT);
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@@ -174,6 +249,7 @@ NV40VPSetSource(nvsFunc *shader, nvsRegister * src, int pos)
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shader->inst[1] &= ~NV40_VP_INST_INPUT_SRC_MASK;
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shader->inst[1] |= (src->index << NV40_VP_INST_INPUT_SRC_SHIFT);
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shader->card_priv->NV30VP.vp_in_reg |= (1 << src->index);
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if (src->indexed) {
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shader->inst[0] |= NV40_VP_INST_INDEX_INPUT;
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if (src->addr_reg)
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Reference in New Issue
Block a user