nouveau: nv30: use texture width,height for render target dimensions

This commit is contained in:
Patrice Mandin
2009-10-13 22:53:32 +02:00
parent f1c5cab552
commit cf33aaf8fe
+2 -3
View File
@@ -40,10 +40,9 @@ nv30_state_framebuffer_validate(struct nv30_context *nv30)
for (i = 1; i < fb->nr_cbufs; i++)
assert(!(rt[i]->base.texture->tex_usage & NOUVEAU_TEXTURE_USAGE_LINEAR));
/* FIXME: NV34TCL_RT_FORMAT_LOG2_[WIDTH/HEIGHT] */
rt_format = NV34TCL_RT_FORMAT_TYPE_SWIZZLED |
log2i(fb->width) << 16 /*NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT*/ |
log2i(fb->height) << 24 /*NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT*/;
(log2i(rt[0]->base.width) << NV34TCL_RT_FORMAT_LOG2_WIDTH_SHIFT) |
(log2i(rt[0]->base.height) << NV34TCL_RT_FORMAT_LOG2_HEIGHT_SHIFT);
}
else
rt_format = NV34TCL_RT_FORMAT_TYPE_LINEAR;