st/mesa: fix pipe resource leak
When switching from a normal texture to a texture storage, unreference the old one to avoid leaking it. v2 (Emma): - Update commit message Reviewed-by: Emma Anholt <emma@anholt.net> Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10643>
This commit is contained in:
committed by
Marge Bot
parent
66bf683ca9
commit
cf030ceef3
@@ -3054,6 +3054,8 @@ st_texture_storage(struct gl_context *ctx,
|
||||
width, height, depth,
|
||||
&ptWidth, &ptHeight, &ptDepth, &ptLayers);
|
||||
|
||||
pipe_resource_reference(&stObj->pt, NULL);
|
||||
|
||||
if (smObj) {
|
||||
stObj->pt = st_texture_create_from_memory(st,
|
||||
smObj,
|
||||
|
||||
Reference in New Issue
Block a user